More work on pickups, started to implement the UI for data keys, swapped trap selections, FIRST PASS OF MULTIPLAYER CHECKS, title screen swapped.
This commit is contained in:
@@ -1,14 +1,14 @@
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[gd_scene load_steps=67 format=3 uid="uid://dato0qpbqvwnj"]
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[gd_scene format=3 uid="uid://dato0qpbqvwnj"]
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[ext_resource type="Shader" uid="uid://de7cy2qqnf2p5" path="res://assets/BinbunVFX/impact_explosions/src/shader/explosion_core_particle.gdshader" id="1_8n8gd"]
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[ext_resource type="Script" uid="uid://tb7n6ybv43ch" path="res://assets/BinbunVFX/shared/script/vfx_controller.gd" id="1_cdqbm"]
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[ext_resource type="Shader" uid="uid://b1sjgiq8o4tvd" path="res://assets/BinbunVFX/impact_explosions/src/shader/explosion_smoke.gdshader" id="1_sadvm"]
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[ext_resource type="Shader" uid="uid://d28ltkmbbdcjb" path="res://assets/BinbunVFX/impact_explosions/src/shader/sparks.gdshader" id="2_8n8gd"]
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[ext_resource type="Shader" uid="uid://bf8eiigjam2fr" path="res://assets/BinbunVFX/impact_explosions/src/shader/explostion_ring.gdshader" id="3_cdqbm"]
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[ext_resource type="Texture2D" uid="uid://85fb3gemkbhp" path="res://assets/BinbunVFX/shared/texture/cracks_01.png" id="6_bdwyf"]
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[ext_resource type="Shader" uid="uid://ccd4kg68n7uox" path="res://assets/BinbunVFX/impact_explosions/src/shader/basic_billboard.gdshader" id="6_haqe0"]
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[ext_resource type="Texture2D" uid="uid://bbxo5nkvy537a" path="res://assets/BinbunVFX/shared/texture/cracks_emission_01.png" id="7_haqe0"]
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[ext_resource type="Script" uid="uid://bdk8hhttligw" path="res://assets/BinbunVFX/shared/script/vfx_light.gd" id="9_bqkcx"]
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[ext_resource type="Shader" uid="uid://de7cy2qqnf2p5" path="res://experimental/BinbunVFX/impact_explosions/src/shader/explosion_core_particle.gdshader" id="1_8n8gd"]
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[ext_resource type="Script" uid="uid://tb7n6ybv43ch" path="res://experimental/BinbunVFX/shared/script/vfx_controller.gd" id="1_cdqbm"]
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[ext_resource type="Shader" uid="uid://b1sjgiq8o4tvd" path="res://experimental/BinbunVFX/impact_explosions/src/shader/explosion_smoke.gdshader" id="1_sadvm"]
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[ext_resource type="Shader" uid="uid://d28ltkmbbdcjb" path="res://experimental/BinbunVFX/impact_explosions/src/shader/sparks.gdshader" id="2_8n8gd"]
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[ext_resource type="Shader" uid="uid://bf8eiigjam2fr" path="res://experimental/BinbunVFX/impact_explosions/src/shader/explostion_ring.gdshader" id="3_cdqbm"]
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[ext_resource type="Texture2D" uid="uid://85fb3gemkbhp" path="res://experimental/BinbunVFX/shared/texture/cracks_01.png" id="6_bdwyf"]
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[ext_resource type="Shader" uid="uid://ccd4kg68n7uox" path="res://experimental/BinbunVFX/impact_explosions/src/shader/basic_billboard.gdshader" id="6_haqe0"]
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[ext_resource type="Texture2D" uid="uid://bbxo5nkvy537a" path="res://experimental/BinbunVFX/shared/texture/cracks_emission_01.png" id="7_haqe0"]
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[ext_resource type="Script" uid="uid://bdk8hhttligw" path="res://experimental/BinbunVFX/shared/script/vfx_light.gd" id="9_bqkcx"]
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[sub_resource type="Gradient" id="Gradient_8n8gd"]
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@@ -22,9 +22,9 @@ domain_warp_amplitude = 5.0
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domain_warp_fractal_octaves = 1
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_haqe0"]
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seamless = true
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color_ramp = SubResource("Gradient_8n8gd")
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noise = SubResource("FastNoiseLite_cdqbm")
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color_ramp = SubResource("Gradient_8n8gd")
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seamless = true
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_bdwyf"]
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resource_local_to_scene = true
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@@ -74,9 +74,9 @@ domain_warp_fractal_octaves = 2
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domain_warp_fractal_lacunarity = 4.165
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_bqkcx"]
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noise = SubResource("FastNoiseLite_8n8gd")
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seamless = true
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normalize = false
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noise = SubResource("FastNoiseLite_8n8gd")
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_w7scw"]
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frequency = 0.005
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@@ -89,9 +89,9 @@ domain_warp_frequency = 0.005
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_rmi04"]
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width = 128
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height = 128
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invert = true
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seamless = true
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noise = SubResource("FastNoiseLite_w7scw")
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seamless = true
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invert = true
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_bqkcx"]
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render_priority = 0
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@@ -201,8 +201,8 @@ noise_type = 2
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fractal_octaves = 3
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_kp1a8"]
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seamless = true
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noise = SubResource("FastNoiseLite_sadvm")
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seamless = true
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[sub_resource type="Gradient" id="Gradient_w7scw"]
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offsets = PackedFloat32Array(0.868159, 0.980099, 1)
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@@ -274,10 +274,10 @@ frequency = 0.02
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fractal_octaves = 2
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_1gfff"]
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invert = true
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seamless = true
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seamless_blend_skirt = 1.0
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noise = SubResource("FastNoiseLite_rmi04")
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seamless = true
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invert = true
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seamless_blend_skirt = 1.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_1gfff"]
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render_priority = 0
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@@ -532,15 +532,17 @@ _data = {
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&"main": SubResource("Animation_sadvm")
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}
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[node name="VFXExplosion_02" type="Node3D"]
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[node name="VFXExplosion_02" type="Node3D" unique_id=1672456492]
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script = ExtResource("1_cdqbm")
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preview = false
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one_shot = true
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primary_color = Color(1, 0.294118, 0.0666667, 1)
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secondary_color = Color(0.713726, 0.192157, 0, 1)
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tertiary_color = Color(0.227451, 0.223529, 0.180392, 1)
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light_color = Color(1, 0.294118, 0.0666667, 1)
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light_energy = 12.0
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[node name="Core" type="GPUParticles3D" parent="."]
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[node name="Core" type="GPUParticles3D" parent="." unique_id=1930442028]
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material_override = SubResource("ShaderMaterial_bdwyf")
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emitting = false
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amount = 2
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@@ -549,7 +551,7 @@ explosiveness = 0.8
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process_material = SubResource("ParticleProcessMaterial_sadvm")
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draw_pass_1 = SubResource("SphereMesh_cdqbm")
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[node name="Smoke" type="GPUParticles3D" parent="."]
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[node name="Smoke" type="GPUParticles3D" parent="." unique_id=1470245299]
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layers = 540672
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material_override = SubResource("ShaderMaterial_bqkcx")
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emitting = false
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@@ -560,7 +562,7 @@ explosiveness = 1.0
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process_material = SubResource("ParticleProcessMaterial_1gfff")
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draw_pass_1 = SubResource("SphereMesh_lnkdc")
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[node name="Sparks" type="GPUParticles3D" parent="."]
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[node name="Sparks" type="GPUParticles3D" parent="." unique_id=1982554184]
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layers = 540672
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material_override = SubResource("ShaderMaterial_cdqbm")
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emitting = false
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@@ -572,7 +574,7 @@ transform_align = 3
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process_material = SubResource("ParticleProcessMaterial_bqkcx")
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draw_pass_1 = SubResource("QuadMesh_rmi04")
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[node name="Rings" type="GPUParticles3D" parent="."]
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[node name="Rings" type="GPUParticles3D" parent="." unique_id=1696110943]
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layers = 540672
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material_override = SubResource("ShaderMaterial_haqe0")
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emitting = false
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@@ -582,7 +584,7 @@ explosiveness = 0.9
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process_material = SubResource("ParticleProcessMaterial_lnkdc")
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draw_pass_1 = SubResource("QuadMesh_tbk35")
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[node name="Dust" type="GPUParticles3D" parent="."]
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[node name="Dust" type="GPUParticles3D" parent="." unique_id=360698639]
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layers = 540672
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sorting_offset = -1.0
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material_override = SubResource("ShaderMaterial_1gfff")
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@@ -593,7 +595,7 @@ explosiveness = 0.9
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process_material = SubResource("ParticleProcessMaterial_dswvj")
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draw_pass_1 = SubResource("QuadMesh_h88cn")
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[node name="Decal" type="Decal" parent="."]
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[node name="Decal" type="Decal" parent="." unique_id=182059197]
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size = Vector3(4, 4, 4)
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texture_albedo = ExtResource("6_bdwyf")
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texture_emission = ExtResource("7_haqe0")
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@@ -601,7 +603,7 @@ emission_energy = 4.0
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modulate = Color(1, 0.32549, 0, 1)
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cull_mask = 507903
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[node name="Light" type="OmniLight3D" parent="."]
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[node name="Light" type="OmniLight3D" parent="." unique_id=991675899]
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light_color = Color(1, 0.294118, 0.0666667, 1)
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light_energy = 12.0
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light_size = 4.0
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@@ -610,7 +612,5 @@ omni_range = 8.0
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script = ExtResource("9_bqkcx")
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base_energy = 12.0
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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&"": SubResource("AnimationLibrary_8n8gd")
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}
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1815067620]
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libraries/ = SubResource("AnimationLibrary_8n8gd")
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