More work on pickups, started to implement the UI for data keys, swapped trap selections, FIRST PASS OF MULTIPLAYER CHECKS, title screen swapped.
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=59 format=3 uid="uid://bflg720h1w3d3"]
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[gd_scene format=3 uid="uid://bflg720h1w3d3"]
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[ext_resource type="Script" uid="uid://tb7n6ybv43ch" path="res://experimental/BinbunVFX/shared/script/vfx_controller.gd" id="1_so17j"]
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[ext_resource type="Shader" uid="uid://b6ke6r1fjb8s3" path="res://experimental/BinbunVFX/impact_explosions/src/shader/explosion_core.gdshader" id="2_d2rk6"]
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@@ -475,9 +475,11 @@ _data = {
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&"main": SubResource("Animation_v36aq")
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}
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[node name="VFXExplosion_01" type="Node3D"]
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[node name="VFXExplosion_01" type="Node3D" unique_id=1915848858]
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transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
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script = ExtResource("1_so17j")
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preview = false
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one_shot = true
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primary_color = Color(1, 0.662745, 0.0666667, 1)
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secondary_color = Color(0.984314, 0.192157, 0, 1)
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tertiary_color = Color(0.227451, 0.223529, 0.180392, 1)
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@@ -485,12 +487,12 @@ light_color = Color(1, 0.662745, 0.0666667, 1)
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light_energy = 12.0
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alpha_mode = 1
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[node name="Core" type="MeshInstance3D" parent="."]
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[node name="Core" type="MeshInstance3D" parent="." unique_id=1466137156]
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layers = 540672
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material_override = SubResource("ShaderMaterial_e6ocy")
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mesh = SubResource("SphereMesh_awqfb")
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[node name="Smoke" type="GPUParticles3D" parent="."]
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[node name="Smoke" type="GPUParticles3D" parent="." unique_id=1546206057]
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layers = 540672
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material_override = ExtResource("2_plj08")
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emitting = false
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@@ -501,7 +503,7 @@ explosiveness = 1.0
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process_material = SubResource("ParticleProcessMaterial_cp01m")
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draw_pass_1 = SubResource("SphereMesh_plj08")
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[node name="Sparks" type="GPUParticles3D" parent="."]
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[node name="Sparks" type="GPUParticles3D" parent="." unique_id=1580014307]
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layers = 540672
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material_override = SubResource("ShaderMaterial_msnhc")
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emitting = false
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@@ -513,7 +515,7 @@ transform_align = 3
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process_material = SubResource("ParticleProcessMaterial_msnhc")
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draw_pass_1 = SubResource("QuadMesh_so17j")
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[node name="Rings" type="GPUParticles3D" parent="."]
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[node name="Rings" type="GPUParticles3D" parent="." unique_id=312404838]
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layers = 540672
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material_override = SubResource("ShaderMaterial_y01pw")
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emitting = false
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@@ -524,7 +526,7 @@ explosiveness = 1.0
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process_material = SubResource("ParticleProcessMaterial_otofc")
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draw_pass_1 = SubResource("QuadMesh_otofc")
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[node name="Dust" type="GPUParticles3D" parent="."]
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[node name="Dust" type="GPUParticles3D" parent="." unique_id=159984480]
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layers = 540672
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sorting_offset = -1.0
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material_override = SubResource("ShaderMaterial_85p3d")
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@@ -535,7 +537,7 @@ explosiveness = 0.9
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process_material = SubResource("ParticleProcessMaterial_csir3")
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draw_pass_1 = SubResource("QuadMesh_e6ocy")
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[node name="Decal" type="Decal" parent="."]
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[node name="Decal" type="Decal" parent="." unique_id=202182820]
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visible = false
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size = Vector3(5, 5, 5)
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texture_albedo = ExtResource("5_otofc")
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@@ -545,7 +547,7 @@ modulate = Color(0, 0, 0, 1)
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albedo_mix = 0.0
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cull_mask = 507903
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[node name="Light" type="OmniLight3D" parent="."]
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[node name="Light" type="OmniLight3D" parent="." unique_id=1611743251]
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light_color = Color(1, 0.662745, 0.0666667, 1)
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light_energy = 12.0
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light_size = 4.0
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@@ -554,9 +556,7 @@ omni_range = 8.0
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script = ExtResource("9_85p3d")
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base_energy = 12.0
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1543730117]
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callback_mode_method = 1
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libraries = {
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&"": SubResource("AnimationLibrary_plj08")
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}
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autoplay = "RESET"
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libraries/ = SubResource("AnimationLibrary_plj08")
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autoplay = &"RESET"
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