Massive work on level, UI, sound, and player functionality, small progress on netcode. Renamed project to Net Gunner.

This commit is contained in:
2025-12-22 09:04:22 -05:00
parent 9a8f06437d
commit 3b6407d6e5
566 changed files with 42735 additions and 183 deletions

View File

@@ -1,18 +1,14 @@
extends MultiplayerSpawner
@onready var spawn_node = get_node(spawn_path)
var spawn_points : Array = []
func _enter_tree() -> void:
spawn_points = $SpawnPoints.get_children()
func add_player(player : MultiplayerPC) -> void:
add_child(player)
if player.player_id == 1:
func add_player(player : MultiplayerPC, key) -> void:
spawn_node.add_child(player)
if key == 1: #Server
player.global_position = spawn_points[0].global_position
if Multiplayer.multiplayer.is_server():
Game.player = player
else:
player.global_position = spawn_points[1].global_position
if !Multiplayer.multiplayer.is_server():
Game.player = player