Massive work on level, UI, sound, and player functionality, small progress on netcode. Renamed project to Net Gunner.
This commit is contained in:
@@ -1,18 +1,14 @@
|
||||
extends MultiplayerSpawner
|
||||
|
||||
|
||||
@onready var spawn_node = get_node(spawn_path)
|
||||
var spawn_points : Array = []
|
||||
|
||||
func _enter_tree() -> void:
|
||||
spawn_points = $SpawnPoints.get_children()
|
||||
|
||||
func add_player(player : MultiplayerPC) -> void:
|
||||
add_child(player)
|
||||
if player.player_id == 1:
|
||||
func add_player(player : MultiplayerPC, key) -> void:
|
||||
spawn_node.add_child(player)
|
||||
if key == 1: #Server
|
||||
player.global_position = spawn_points[0].global_position
|
||||
if Multiplayer.multiplayer.is_server():
|
||||
Game.player = player
|
||||
else:
|
||||
player.global_position = spawn_points[1].global_position
|
||||
if !Multiplayer.multiplayer.is_server():
|
||||
Game.player = player
|
||||
|
||||
Reference in New Issue
Block a user