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trap-shooter/templates/multiplayer_pc.tscn

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[gd_scene load_steps=5 format=3 uid="uid://cqe6hkn2oncpc"]
[ext_resource type="Script" uid="uid://wpjuowslx60b" path="res://scripts/multiplayer_controller.gd" id="1_avlqc"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_y646j"]
albedo_color = Color(0.08468992, 0.08468992, 0.08468992, 1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_lnbra"]
albedo_color = Color(0, 1, 1, 1)
[sub_resource type="BoxShape3D" id="BoxShape3D_6emce"]
size = Vector3(0.75, 2, 0.75)
[node name="MultiplayerPC" type="CharacterBody3D"]
script = ExtResource("1_avlqc")
speed = 5.0
[node name="Body" type="CSGBox3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
size = Vector3(0.75, 2, 0.75)
material = SubResource("StandardMaterial3D_y646j")
[node name="CSGCylinder3D" type="CSGCylinder3D" parent="Body"]
transform = Transform3D(1, 0, 0, 0, -4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 0.5, 0.556)
radius = 0.3
height = 0.1
material = SubResource("StandardMaterial3D_lnbra")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = SubResource("BoxShape3D_6emce")