Files
trap-shooter/scripts/multiplayer_spawner.gd

19 lines
486 B
GDScript

extends MultiplayerSpawner
var spawn_points : Array = []
func _enter_tree() -> void:
spawn_points = $SpawnPoints.get_children()
func add_player(player : MultiplayerPC) -> void:
add_child(player)
if player.player_id == 1:
player.global_position = spawn_points[0].global_position
if Multiplayer.multiplayer.is_server():
Game.player = player
else:
player.global_position = spawn_points[1].global_position
if !Multiplayer.multiplayer.is_server():
Game.player = player