extends MultiplayerSpawner var spawn_points : Array = [] func _enter_tree() -> void: spawn_points = $SpawnPoints.get_children() func add_player(player : MultiplayerPC) -> void: add_child(player) if player.player_id == 1: player.global_position = spawn_points[0].global_position if Multiplayer.multiplayer.is_server(): Game.player = player else: player.global_position = spawn_points[1].global_position if !Multiplayer.multiplayer.is_server(): Game.player = player