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16
scripts/multiplayer_controller.gd
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16
scripts/multiplayer_controller.gd
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class_name MultiplayerPlayer extends Player
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@export var player_id := 1 :
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set(id):
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player_id = id
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func _enter_tree() -> void:
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Game.player = self
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func _physics_process(delta: float) -> void:
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var dir = Input.get_vector("west", "east", "north", "south")
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dir = Vector3(dir.x, 0, dir.y)
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if dir.length_squared() > 0:
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body.look_at(body.global_position - dir)
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velocity = speed * dir
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move_and_slide()
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