Files
trap-shooter/scripts/multiplayer_controller.gd
2025-12-04 11:13:48 -05:00

17 lines
407 B
GDScript

class_name MultiplayerPlayer extends Player
@export var player_id := 1 :
set(id):
player_id = id
func _enter_tree() -> void:
Game.player = self
func _physics_process(delta: float) -> void:
var dir = Input.get_vector("west", "east", "north", "south")
dir = Vector3(dir.x, 0, dir.y)
if dir.length_squared() > 0:
body.look_at(body.global_position - dir)
velocity = speed * dir
move_and_slide()