Files
pomchronicles/quest_board.gd

18 lines
637 B
GDScript

extends Interactable
@onready var polygon : CollisionPolygon2D = $CollisionPolygon2D
@onready var window : QuestBoardWindow = $QuestBoardWindow
func _input(event : InputEvent) -> void:
var evt : InputEventMouseButton = event as InputEventMouseButton
if evt and evt.button_index == MOUSE_BUTTON_LEFT and evt.pressed:
if Geometry2D.is_point_in_polygon(evt.position - polygon.global_position, polygon.polygon):
Game.player.try_interact(self)
get_viewport().set_input_as_handled()
func interact(interactor, type : String = "") -> void:
if interactor is Player:
window.populate(Guild.quests.keys())
window.popup_centered()