extends Interactable @onready var polygon : CollisionPolygon2D = $CollisionPolygon2D @onready var window : QuestBoardWindow = $QuestBoardWindow func _input(event : InputEvent) -> void: var evt : InputEventMouseButton = event as InputEventMouseButton if evt and evt.button_index == MOUSE_BUTTON_LEFT and evt.pressed: if Geometry2D.is_point_in_polygon(evt.position - polygon.global_position, polygon.polygon): Game.player.try_interact(self) get_viewport().set_input_as_handled() func interact(interactor, type : String = "") -> void: if interactor is Player: window.populate(Guild.quests.keys()) window.popup_centered()