Files
pomchronicles/scripts/test_scene.gd
2025-08-21 11:41:16 -04:00

23 lines
821 B
GDScript

extends Node2D
var test_adv = preload("res://templates/test_adventurer.tscn")
@onready var door_player : AudioStreamPlayer = $AudioStreamPlayer
func _ready() -> void:
#var adv : AdventurerData = test_adv.instantiate() as AdventurerData
#Guild.register_guild_member(adv)
var quest : Quest = Quest.new()
var evt : Quest.Event = Quest.Event.new()
evt.time = 10
quest.events.append(evt)
Guild.add_quest(quest)
#var tween = create_tween()
#tween.tween_interval(3)
#tween.tween_callback(Callable($DoorLight/AnimationPlayer.play).bind("open"))
#tween.tween_callback(play_door)
#tween.tween_interval(.25)
#tween.tween_property(Game.player, "visible", true, 0)
#tween.tween_interval(.5)
#tween.tween_callback(Dialogic.start.bind("res://dialogic/timelines/intro.dtl"))
func play_door() -> void:
door_player.play()