extends Node2D var test_adv = preload("res://templates/test_adventurer.tscn") @onready var door_player : AudioStreamPlayer = $AudioStreamPlayer func _ready() -> void: #var adv : AdventurerData = test_adv.instantiate() as AdventurerData #Guild.register_guild_member(adv) var quest : Quest = Quest.new() var evt : Quest.Event = Quest.Event.new() evt.time = 10 quest.events.append(evt) Guild.add_quest(quest) #var tween = create_tween() #tween.tween_interval(3) #tween.tween_callback(Callable($DoorLight/AnimationPlayer.play).bind("open")) #tween.tween_callback(play_door) #tween.tween_interval(.25) #tween.tween_property(Game.player, "visible", true, 0) #tween.tween_interval(.5) #tween.tween_callback(Dialogic.start.bind("res://dialogic/timelines/intro.dtl")) func play_door() -> void: door_player.play()