Files
pomchronicles/scripts/loader_screen.gd

20 lines
562 B
GDScript

extends Control
func _ready() -> void:
var data = Game.get_savefile_data("savefile.save")
%GuildName.text = data.guildname
%GuildLevel.text = "Lv" + str(int(data.guildlevel))
%PlayerName.text = data.playername
%PlayerLevel.text = "Lv" + str(int(data.playerlevel))
%SaveTime.text = data.savetime
%Screenshot.texture = ImageTexture.create_from_image(data.screenshot)
func _on_continue_button_pressed() -> void:
Game.test_load("savefile.save")
func _on_cancel_button_pressed() -> void:
get_tree().change_scene_to_file("res://scenes/start_menu.tscn")