extends Control func _ready() -> void: var data = Game.get_savefile_data("savefile.save") %GuildName.text = data.guildname %GuildLevel.text = "Lv" + str(int(data.guildlevel)) %PlayerName.text = data.playername %PlayerLevel.text = "Lv" + str(int(data.playerlevel)) %SaveTime.text = data.savetime %Screenshot.texture = ImageTexture.create_from_image(data.screenshot) func _on_continue_button_pressed() -> void: Game.test_load("savefile.save") func _on_cancel_button_pressed() -> void: get_tree().change_scene_to_file("res://scenes/start_menu.tscn")