More work on implementing quests and tech trees
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13
shaders/glowing_line.gdshader
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13
shaders/glowing_line.gdshader
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// NOTE: Shader automatically converted from Godot Engine 4.5.1.stable.mono's CanvasItemMaterial.
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shader_type canvas_item;
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render_mode blend_mix;
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uniform sampler2D main_texture;
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void vertex() {
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}
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void fragment() {
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vec4 col = texture(main_texture, UV);
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COLOR = col;
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}
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1
shaders/glowing_line.gdshader.uid
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1
shaders/glowing_line.gdshader.uid
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uid://cm3u77icj5agh
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