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pomchronicles/shaders/glowing_line.gdshader

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// NOTE: Shader automatically converted from Godot Engine 4.5.1.stable.mono's CanvasItemMaterial.
shader_type canvas_item;
render_mode blend_mix;
uniform sampler2D main_texture;
void vertex() {
}
void fragment() {
vec4 col = texture(main_texture, UV);
COLOR = col;
}