More work on registering via FSM
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4
guild.gd
4
guild.gd
@@ -15,8 +15,10 @@ var quests : Dictionary[Quest,bool] = {}
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var hall : Guildhall = null
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var visitor_spawner : VisitorSpawner = null
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func register_guild_member(member : AdventurerData) -> void:
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func register_guild_member(member : AdventurerData, first : bool = false) -> void:
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members.append(member)
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if first:
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Game.notice("%s has joined the guild!" % member.name, 5)
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func add_quest(quest : Quest) -> void:
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quests[quest] = false
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