Files
pomchronicles/guild.gd

38 lines
1013 B
GDScript

extends Node
const visitors = {
"test": {
"data":preload("res://test_adventurer.tscn"),
"sprite":preload("res://test_adventurer_sprite.tscn")
}
}
var members : Array[AdventurerData] = []
var quests : Dictionary[Quest,bool] = {}
var hall : Guildhall = null
var visitor_spawner : VisitorSpawner = null
func register_guild_member(member : AdventurerData, first : bool = false) -> void:
members.append(member)
if first:
Game.notice("%s has joined the guild!" % member.name, 5)
func add_quest(quest : Quest) -> void:
quests[quest] = false
Game.quest_log.add_entry(quest)
func assign_quest(member : AdventurerData, quest : Quest) -> void:
member.assign_quest(quest)
quests[quest] = true #Mark it as active
Game.add_quest_progress_bar(quest)
func spawn_visitor(pos : Vector2) -> void:
var visitor : AdventurerData = visitors["test"].data.instantiate()
var sprite : Adventurer = visitors["test"].sprite.instantiate()
sprite.data = visitor
hall.add_sprite(sprite)
sprite.global_position = pos