Player can take quests, Adventurers in progress.
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@@ -4,15 +4,13 @@ class_name QuestBoard extends Interactable
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@onready var polygon : CollisionPolygon2D = $CollisionPolygon2D
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@onready var window : QuestBoardWindow = $QuestBoardWindow
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var busy : bool
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signal interaction_complete()
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func _ready() -> void:
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register_board.call_deferred()
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func register_board() -> void:
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Guild.hall.board = self
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Guild.hall.register_interactables(self)
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func _input(event : InputEvent) -> void:
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var evt : InputEventMouseButton = event as InputEventMouseButton
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