32 lines
1.0 KiB
GDScript
32 lines
1.0 KiB
GDScript
class_name QuestBoard extends Interactable
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@onready var polygon : CollisionPolygon2D = $CollisionPolygon2D
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@onready var window : QuestBoardWindow = $QuestBoardWindow
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signal interaction_complete()
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func _ready() -> void:
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register_board.call_deferred()
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func register_board() -> void:
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Guild.hall.register_interactables(self)
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func _input(event : InputEvent) -> void:
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var evt : InputEventMouseButton = event as InputEventMouseButton
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if evt and evt.button_index == MOUSE_BUTTON_LEFT and evt.pressed:
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if Geometry2D.is_point_in_polygon(evt.position - polygon.global_position, polygon.polygon):
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Game.player.try_interact(self)
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get_viewport().set_input_as_handled()
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func interact(interactor, type : String = "") -> void:
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if interactor is Player:
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window.populate(Guild.quests.keys())
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window.popup_centered()
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elif type == "quest":
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#Go through all quests and create a list of open quests suitable for their level
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#If that list is zero, return without giving them a quest
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#Else pick a random quest from the list and assign it to them
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pass
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