Work on quest locations and the first, brokedown guildhall scene.
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@@ -31,4 +31,9 @@ func _on_add_shift_button_pressed() -> void:
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func _on_accept_button_pressed() -> void:
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var schedule = []
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for child : ShiftCycle in cycle_list:
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schedule.append([child.work_shift, child.open_shift])
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Guild.shift_schedule = schedule
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Game.switch_dialogue("game_start", "")
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pass # Replace with function body.
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