Files
pomchronicles/scripts/set_shifts.gd

40 lines
1.2 KiB
GDScript

extends Control
@onready var shift_cycle_template = preload("res://templates/shift_cycle.tscn")
@onready var cycle_list : ReorderableVBox = %CycleList
@onready var delete_bin : PanelContainer = %DeleteBin
var delete_tween : Tween
func _ready() -> void:
delete_tween = delete_bin.create_tween()
delete_tween.tween_property(delete_bin, "self_modulate", Color.WHITE, .3)
delete_tween.tween_property(delete_bin, "self_modulate", Color.DIM_GRAY, .3)
delete_tween.set_loops(-1)
delete_tween.pause()
delete_bin.self_modulate = Color.DIM_GRAY
func _on_drag_stopped(cycle : ShiftCycle):
cycle.drop()
if(delete_bin.get_global_rect().has_point(get_global_mouse_position())
and len(cycle_list.get_children()) > 1):
delete_tween.pause()
delete_bin.self_modulate = Color.DIM_GRAY
cycle.queue_free()
func _on_drag_started(cycle : ShiftCycle):
cycle.lift()
pass
func _on_add_shift_button_pressed() -> void:
var cycle = shift_cycle_template.instantiate()
cycle_list.add_child(cycle)
func _on_accept_button_pressed() -> void:
var schedule = []
for child : ShiftCycle in cycle_list:
schedule.append([child.work_shift, child.open_shift])
Guild.shift_schedule = schedule
Game.switch_dialogue("game_start", "")
pass # Replace with function body.