Files
net-gunner/scripts/multiplayer_controller.gd

25 lines
618 B
GDScript

class_name MultiplayerPC extends Player
@export var player_id := 1 :
set(id):
player_id = id
func _enter_tree() -> void:
print("Player %d adding Controller for %d" % [Multiplayer.id, player_id])
#Game.player = self
pass
func setup(id) -> void:
name = "Player " + str(id)
player_id = id
if Multiplayer.is_server() == (id == 1):
Game.player = self
func _physics_process(delta: float) -> void:
var dir = Input.get_vector("west", "east", "north", "south")
dir = Vector3(dir.x, 0, dir.y)
if dir.length_squared() > 0:
body.look_at(body.global_position - dir)
velocity = speed * dir
move_and_slide()