Files
net-gunner/scripts/pawn_body.gd

22 lines
632 B
GDScript

class_name PawnBody extends Node3D
@export var projectile_template : PackedScene
@onready var anim_player : AnimationPlayer = %AnimationPlayer
@onready var ranged_point : Node3D = %RangedPoint
@onready var material : StandardMaterial3D = $Mesh.material
@onready var struggle_ui : Sprite3D = %StruggleUI
@onready var struggle_bar : ProgressBar = %StruggleBar
func play_animation(anim_name : String) -> void:
anim_player.play(anim_name)
func show_struggle() -> void:
struggle_ui.visible = true
func _on_struggle_changed(value : float) -> void:
if value <= 0:
struggle_ui.visible = false
else:
struggle_bar.value = value