217 lines
6.6 KiB
Plaintext
217 lines
6.6 KiB
Plaintext
[gd_scene load_steps=23 format=3 uid="uid://drtpctry2l8gr"]
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[ext_resource type="Shader" uid="uid://cssforqq3llvn" path="res://assets/BinbunVFX/impact_explosions/src/shader/basic.gdshader" id="1_3wu2a"]
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[ext_resource type="Script" uid="uid://tb7n6ybv43ch" path="res://assets/BinbunVFX/shared/script/vfx_controller.gd" id="1_4r8et"]
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[ext_resource type="Script" uid="uid://bdk8hhttligw" path="res://assets/BinbunVFX/shared/script/vfx_light.gd" id="3_5t4k4"]
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[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_3wu2a"]
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load_path = "res://.godot/imported/flash_02.png-484d2fe310e53356e8646347ab61dab0.s3tc.ctex"
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_4r8et"]
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render_priority = 0
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shader = ExtResource("1_3wu2a")
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shader_parameter/mask_texture = SubResource("CompressedTexture2D_3wu2a")
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shader_parameter/edge_smoothness = 0.5
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shader_parameter/color_smoothness = 1.0
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shader_parameter/primary_color = Color(1, 1, 0.686275, 1)
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shader_parameter/secondary_color = Color(1, 0.580392, 0, 1)
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shader_parameter/billboard = true
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shader_parameter/proximity_fade = false
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shader_parameter/proximity_fade_distance = 1.0
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shader_parameter/alpha_mode = 0
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[sub_resource type="Curve" id="Curve_5t4k4"]
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_data = [Vector2(0.5, 1), 0.0, -3.02196, 0, 0, Vector2(1, 0), -0.0871912, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_35dyo"]
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curve = SubResource("Curve_5t4k4")
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[sub_resource type="Curve" id="Curve_sxdym"]
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_data = [Vector2(0, 1), 0.0, -0.235651, 0, 0, Vector2(1, 0.213483), -1.0667, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_aqqxy"]
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curve = SubResource("Curve_sxdym")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_su3r0"]
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angle_min = -720.0
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angle_max = 720.0
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direction = Vector3(0, 1, 0)
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gravity = Vector3(0, 0, 0)
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scale_curve = SubResource("CurveTexture_aqqxy")
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alpha_curve = SubResource("CurveTexture_35dyo")
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[sub_resource type="QuadMesh" id="QuadMesh_m1ds4"]
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size = Vector2(1.5, 1.5)
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subdivide_width = 32
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subdivide_depth = 32
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[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_quohl"]
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load_path = "res://.godot/imported/flash_02.png-484d2fe310e53356e8646347ab61dab0.s3tc.ctex"
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_3wu2a"]
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render_priority = 0
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shader = ExtResource("1_3wu2a")
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shader_parameter/mask_texture = SubResource("CompressedTexture2D_quohl")
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shader_parameter/edge_smoothness = 1.0
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shader_parameter/color_smoothness = 1.0
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shader_parameter/primary_color = Color(1, 1, 0.686275, 1)
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shader_parameter/secondary_color = Color(1, 0.580392, 0, 1)
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shader_parameter/billboard = true
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shader_parameter/proximity_fade = false
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shader_parameter/proximity_fade_distance = 1.0
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shader_parameter/alpha_mode = 0
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[sub_resource type="Curve" id="Curve_4r8et"]
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_data = [Vector2(0.479381, 1), 0.0, -2.39775, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_5t4k4"]
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curve = SubResource("Curve_4r8et")
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[sub_resource type="Curve" id="Curve_35dyo"]
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_data = [Vector2(0, 0.775281), 0.0, 1.24559, 0, 0, Vector2(1, 0.269663), -1.51924, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_sxdym"]
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curve = SubResource("Curve_35dyo")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_aqqxy"]
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angle_min = -720.0
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angle_max = 720.0
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gravity = Vector3(0, 0, 0)
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scale_max = 1.4
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scale_curve = SubResource("CurveTexture_sxdym")
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color = Color(0, 0, 0, 1)
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alpha_curve = SubResource("CurveTexture_5t4k4")
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[sub_resource type="QuadMesh" id="QuadMesh_su3r0"]
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size = Vector2(2, 2)
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subdivide_width = 32
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subdivide_depth = 32
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[sub_resource type="Animation" id="Animation_3wu2a"]
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resource_name = "main"
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length = 0.8
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Hit_01:emitting")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [true]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Hit_02:emitting")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [true]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Light:light_multiplier")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0, 0.8),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [1.0, 0.0]
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}
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[sub_resource type="Animation" id="Animation_quohl"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Hit_01:emitting")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Hit_02:emitting")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Light:light_multiplier")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [1.0]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_4r8et"]
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_data = {
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&"RESET": SubResource("Animation_quohl"),
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&"main": SubResource("Animation_3wu2a")
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}
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[node name="VFXHit_07" type="Node3D"]
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script = ExtResource("1_4r8et")
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primary_color = Color(1, 1, 0.686275, 1)
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secondary_color = Color(1, 0.580392, 0, 1)
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light_color = Color(1, 1, 0.541176, 1)
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[node name="Hit_01" type="GPUParticles3D" parent="."]
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material_override = SubResource("ShaderMaterial_4r8et")
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emitting = false
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amount = 1
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lifetime = 0.4
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one_shot = true
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explosiveness = 0.6
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process_material = SubResource("ParticleProcessMaterial_su3r0")
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draw_pass_1 = SubResource("QuadMesh_m1ds4")
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[node name="Hit_02" type="GPUParticles3D" parent="."]
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sorting_offset = -1.0
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material_override = SubResource("ShaderMaterial_3wu2a")
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emitting = false
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amount = 1
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lifetime = 0.4
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one_shot = true
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process_material = SubResource("ParticleProcessMaterial_aqqxy")
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draw_pass_1 = SubResource("QuadMesh_su3r0")
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[node name="Light" type="OmniLight3D" parent="."]
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light_color = Color(1, 1, 0.541176, 1)
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light_energy = 2.0
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light_size = 4.0
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light_cull_mask = 4294426623
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omni_range = 8.0
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script = ExtResource("3_5t4k4")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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&"": SubResource("AnimationLibrary_4r8et")
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}
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