Files
net-gunner/scripts/control_display.gd

19 lines
867 B
GDScript

class_name ControlDisplay extends Control
@onready var range_attack_button : TextureButton = $RangedAttack
@onready var melee_attack_button : TextureButton = $MeleeAttack
@onready var trap_button : TextureButton = $Trap
@onready var detect_button : TextureButton = $Detect
@onready var switch_button : TextureButton = $Switch
func _on_melee_range_changed(melee : bool) -> void:
range_attack_button.visible = !melee
melee_attack_button.visible = melee
func _process(delta: float) -> void:
trap_button.set_pressed_no_signal(Input.is_action_pressed("lay trap"))
detect_button.set_pressed_no_signal(Input.is_action_pressed("detect"))
switch_button.set_pressed_no_signal(Input.is_action_pressed("detonate"))
melee_attack_button.set_pressed_no_signal(Input.is_action_pressed("attack"))
range_attack_button.set_pressed_no_signal(Input.is_action_pressed("attack"))