Files
net-gunner/scripts/multiplayer_spawner.gd

15 lines
413 B
GDScript

extends MultiplayerSpawner
@onready var spawn_node = get_node(spawn_path)
var spawn_points : Array = []
func _enter_tree() -> void:
spawn_points = $SpawnPoints.get_children()
func add_pawn(player : PawnController, key) -> void:
spawn_node.add_child(player)
if player.id == 1: #Host
player.global_position = spawn_points[0].global_position
else:
player.global_position = spawn_points[1].global_position