Files
net-gunner/scripts/multiplayer_level.gd

20 lines
617 B
GDScript

extends Level
#const pawn_controller_template = preload("res://templates/pawn_controller.tscn")
#
#@onready var player_spawner = %Spawner
#func _ready() -> void:
#print("LEVEL LOADING, ID: " + str(Multiplayer.id) + " with " + str(Multiplayer.players.size()) + " keys recognized")
#Game.level = self
#
#func setup() -> void:
#if Multiplayer.is_host():
#spawn_players()
#
#func spawn_players() -> void:
#for key in Game.pawns_selected:
#var pc : PawnController = pawn_controller_template.instantiate()
#var pd = Game.pawns_selected[key]
#player_spawner.add_pawn(pc, key)
#pc.setup(key,pd.starting_traps)