Files
net-gunner/scripts/multiplayer_controller.gd

25 lines
632 B
GDScript

class_name MultiplayerPC extends PawnController
#@export var player_id := 1 :
#set(id):
#player_id = id
#
#func _enter_tree() -> void:
#print("Player %d adding Controller for %d" % [Multiplayer.id, player_id])
##Game.player = self
#pass
#
#func setup(id) -> void:
#name = "Player " + str(id)
#player_id = id
#if Multiplayer.id == id:
#Game.player = self
#
#func _physics_process(delta: float) -> void:
#var dir = Input.get_vector("west", "east", "north", "south")
#dir = Vector3(dir.x, 0, dir.y)
#if dir.length_squared() > 0:
#body.look_at(body.global_position - dir)
#velocity = speed * dir
#move_and_slide()