Files
net-gunner/scripts/map_marker.gd

16 lines
329 B
GDScript

class_name MapMarker extends Node3D
var target : Node3D
func register_target(target : Node3D) -> void:
self.target = target
func _process(delta: float) -> void:
if target:
var loc = target.position
position = Vector3(loc.x, position.y, loc.z)
func _on_trap_revealed(is_visible : bool) -> void:
visible = is_visible