Files
net-gunner/scripts/projectile.gd

24 lines
466 B
GDScript

class_name Projectile extends RigidBody3D
var direction : Vector3
var speed : float
var damage
var time_remaining : float
func _ready() -> void:
linear_velocity = speed * direction
time_remaining = 2
func _physics_process(delta: float) -> void:
time_remaining -= delta
if time_remaining <= 0:
queue_free()
func _on_body_entered(body: Node) -> void:
queue_free()
func _on_hit_area_entered(body: Node3D) -> void:
if body is Player:
body.hurt(damage)