Files
net-gunner/scripts/pawn_body.gd

11 lines
334 B
GDScript

class_name PawnBody extends Node3D
@export var projectile_template : PackedScene
@onready var anim_player : AnimationPlayer = %AnimationPlayer
@onready var ranged_point : Node3D = %RangedPoint
@onready var material : StandardMaterial3D = $Mesh.material
func play_animation(anim_name : String) -> void:
anim_player.play(anim_name)