Files
net-gunner/scripts/trap_fx.gd

25 lines
616 B
GDScript

extends Node3D
@onready var anim_player : AnimationPlayer = $AnimationPlayer
func _ready() -> void:
anim_player.play("default")
func _on_timer_timeout() -> void:
print("Done")
queue_free()
func proximal_shake(distance : float) -> void:
print(Input.get_connected_joypads())
if !Game.player:
return
var d = global_position.distance_squared_to(Game.player.global_position)
var d_sq = distance * distance
if d <= d_sq:
var str : float = (d_sq - d) / d_sq
var l_val : float = lerp(0.0, 1.0, str)
Input.start_joy_vibration(0, l_val,l_val,lerp(0.5, 1.0, str))
Game.player.camera.add_trauma(l_val)