Files
net-gunner/scripts/player_data.gd

18 lines
347 B
GDScript

class_name PlayerData extends Node
class TrapData:
var type : Trap.Type
var quantity : int
var max : int
func _init(type : Trap.Type, quantity : int, max : int) -> void:
self.type = type
self.quantity = quantity
self.max = max
var traps : Array[TrapData] = []
var active_trap : int = 0
var life : int = 100
var max_life : int = 100