Files
net-gunner/scripts/hud.gd

13 lines
462 B
GDScript

class_name HUD extends Control
@onready var trap_display : TrapDisplay = %TrapDisplay
func _ready() -> void:
Game.hud = self
func register_player(player : Player) -> void:
trap_display._on_trap_list_changed(player.data.traps, player.data.active_trap)
player.trap_cycled.connect(trap_display._on_trap_cycled)
player.trap_quantity_changed.connect(trap_display._on_trap_quantity_changed)
player.trap_list_changed.connect(trap_display._on_trap_list_changed)