Files
net-gunner/scripts/hud.gd

31 lines
1.3 KiB
GDScript

class_name HUD extends Control
@onready var hack_display : HackDisplay = %HackDisplay
@onready var p1_healthbar : HealthBar = %P1HealthBar
@onready var p2_healthbar : HealthBar = %P2HealthBar
@onready var control_display : ControlDisplay = %ControlDisplay
@onready var ammo_label : Label = %AmmoLabel
func _ready() -> void:
Game.hud = self
func register_pawn(player : PawnController, is_local : bool) -> void:
player.health_changed.connect(p1_healthbar._on_health_changed if is_local else p2_healthbar._on_health_changed)
player.poison_status_changed.connect(p1_healthbar._on_poison_status_changed if is_local else p2_healthbar._on_poison_status_changed)
if is_local:
hack_display._on_hack_list_changed(player.data.hacks, player.data.active_hack)
player.hack_cycled.connect(hack_display._on_hack_cycled)
player.hack_quantity_changed.connect(hack_display._on_hack_quantity_changed)
player.hack_list_changed.connect(hack_display._on_hack_list_changed)
player.combat_target_changed.connect(control_display._on_melee_range_changed)
player.ammo_changed.connect(_on_ammo_changed)
set_ammo(player.ammo)
func set_ammo(ammo : int) -> void:
ammo_label.text = str(ammo)
ammo_label.modulate = Color.DIM_GRAY if ammo == 0 else Color.WHITE
func _on_ammo_changed(current : int, max : int) -> void:
set_ammo(current)