Files
net-gunner/scripts/title_screen.gd

61 lines
1.5 KiB
GDScript

extends Control
var opened : bool = false
var menu_choice : int = 0
var shot_tween : Tween
var glow_tween : Tween
@onready var menu_list : Array = [
%STORY,
%"VS-COM",
%"VS-MAN",
%RECORD,
%OPTION
]
var vs_com_scene = preload("res://scenes/character_select.tscn")
func _ready() -> void:
shot_tween = create_tween()
%Target.scale = Vector2(2,2)
%Target.modulate.a = 0
shot_tween.set_parallel(true)
shot_tween.tween_property(%Target, "modulate:a", 1, 1)
shot_tween.tween_property(%Target, "scale", Vector2(1,1), 1)
shot_tween.tween_property(%Target, "rotation", PI / 4, 1)
glow_tween = create_tween()
glow_tween.set_loops(-1)
glow_tween.tween_property(%Target, "modulate:a", .8, .5)
glow_tween.tween_property(%Target, "modulate:a", 1, .5)
func _process(delta: float) -> void:
if Input.is_action_just_pressed("ui_menu"):
opened = !opened
%START.visible = !opened
%Menu.visible = opened
%SelectSound.play()
if opened:
menu_choice = 0
switch_menu()
if opened:
if Input.is_action_just_pressed("ui_up"):
menu_choice -= 1
if menu_choice < 0:
menu_choice = len(menu_list) - 1
%SwitchSound.play()
switch_menu()
elif Input.is_action_just_pressed("ui_down"):
menu_choice += 1
if menu_choice >= len(menu_list):
menu_choice = 0
%SwitchSound.play()
switch_menu()
elif Input.is_action_just_pressed("ui_accept"):
Game.switch_scene(vs_com_scene)
func switch_menu() -> void:
for child in %Menu.get_children():
child.visible = false
menu_list[menu_choice].visible = true