Files
net-gunner/scripts/test_level.gd

27 lines
781 B
GDScript

class_name Level extends Node3D
const player_controller = preload("res://templates/singleplayer_pc.tscn")
@onready var floor_layer : GridMap = %Floor
@onready var marker_layer : GridMap = %Markers
func detect_square(crd : Vector3i, mark : bool) -> bool:
var cell = floor_layer.get_cell_item(crd)
if cell == GridMap.INVALID_CELL_ITEM:
return false
marker_layer.set_cell_item(crd, 0 if mark else GridMap.INVALID_CELL_ITEM)
return true
func _ready() -> void:
Game.level = self
var player = player_controller.instantiate()
var traps : Array[PlayerData.TrapData] = [
PlayerData.TrapData.new(Game.TrapType.BOMB, 3, 3),
PlayerData.TrapData.new(Game.TrapType.SWITCH, 3, 3),
PlayerData.TrapData.new(Game.TrapType.MINE, 3, 3)
]
add_child(player)
player.setup(traps)