Logo
Explore Help
Register Sign In
gaudipern/net-gunner
1
0
Fork 0
You've already forked net-gunner
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
0e8769a81e7e07582dbf233d5a17690a5376391d
net-gunner/visuals/materials
History
Bo Thompson bc48e9cea2 More work on maps and multiplayer
2026-01-15 11:10:12 -05:00
..
explosion_cloud.tres
Work on vfx and sfx for traps.
2025-12-28 08:59:19 -05:00
health gradient.tres
Massive work on level, UI, sound, and player functionality, small progress on netcode. Renamed project to Net Gunner.
2025-12-22 09:04:22 -05:00
highlighter.tres
Massive work on level, UI, sound, and player functionality, small progress on netcode. Renamed project to Net Gunner.
2025-12-22 09:04:22 -05:00
lowres-text.tres
Massive work on level, UI, sound, and player functionality, small progress on netcode. Renamed project to Net Gunner.
2025-12-22 09:04:22 -05:00
maptile.tres
More work on maps and multiplayer
2026-01-15 11:10:12 -05:00
pawn.tres
Extensive work done on basically everything. Attacks prototyped, animations prototyped, pawnbody split out, all traps but pitfall implemented, UI hooked up more.
2026-01-01 07:36:54 -05:00
poison gradient.tres
Renamed a bunch of player stuff to pawn stuff and implemented extensive work on getting single-address 'netplay' code working. Not sure if I've created issues with single player but in theory it should all transfer across as if the player is simply always the host.
2026-01-08 07:15:20 -05:00
tv_static_image.tres
Massive work on level, UI, sound, and player functionality, small progress on netcode. Renamed project to Net Gunner.
2025-12-22 09:04:22 -05:00
Powered by Gitea Version: 1.24.6 Page: 27ms Template: 2ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API