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gaudipern
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net-gunner
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master
net-gunner
/
scenes
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Bo Thompson
39401ff04f
Extensive work on animations and partially functional level keys, new UI gears but needs rounding error correction. Particle preloader added.
2026-04-07 06:43:12 -04:00
..
test
More work on maps and multiplayer
2026-01-15 11:10:12 -05:00
character_select.tscn
Pawn bodies split out, character select redesigned, and started the dreaded process of correcting the netcode. Players can connect to a shared room, character select, and start a match. They appear correctly differentiated with cameras and map icons that follow them independently. Jankiness with trap ownership is present as is stuff connected to animation. Unit tests for all network functionality required.
2026-03-10 01:41:15 -04:00
character_select.tscn91042323948.tmp
Pawn bodies split out, character select redesigned, and started the dreaded process of correcting the netcode. Players can connect to a shared room, character select, and start a match. They appear correctly differentiated with cameras and map icons that follow them independently. Jankiness with trap ownership is present as is stuff connected to animation. Unit tests for all network functionality required.
2026-03-10 01:41:15 -04:00
manufactory.tscn
Extensive work on animations and partially functional level keys, new UI gears but needs rounding error correction. Particle preloader added.
2026-04-07 06:43:12 -04:00
multiplayer_setup.tscn
Extensive work on animations and partially functional level keys, new UI gears but needs rounding error correction. Particle preloader added.
2026-04-07 06:43:12 -04:00
multiplayer_test.tscn
Pawn bodies split out, character select redesigned, and started the dreaded process of correcting the netcode. Players can connect to a shared room, character select, and start a match. They appear correctly differentiated with cameras and map icons that follow them independently. Jankiness with trap ownership is present as is stuff connected to animation. Unit tests for all network functionality required.
2026-03-10 01:41:15 -04:00
net_test.tscn
Renamed a bunch of player stuff to pawn stuff and implemented extensive work on getting single-address 'netplay' code working. Not sure if I've created issues with single player but in theory it should all transfer across as if the player is simply always the host.
2026-01-08 07:15:20 -05:00
test_level.tscn
Extensive work on virtually all of the visuals and the net code
2026-03-01 21:26:31 -05:00
title_screen.tscn
More work on pickups, started to implement the UI for data keys, swapped trap selections, FIRST PASS OF MULTIPLAYER CHECKS, title screen swapped.
2026-03-23 02:34:25 -04:00
vrep_loading.tscn
Extensive work on animations and partially functional level keys, new UI gears but needs rounding error correction. Particle preloader added.
2026-04-07 06:43:12 -04:00