This website requires JavaScript.
Explore
Help
Register
Sign In
gaudipern
/
net-gunner
Watch
1
Star
0
Fork
0
You've already forked net-gunner
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
master
net-gunner
/
scenes
History
Bo Thompson
9d931a3b46
Work on pickups and multiplayer
2026-03-19 23:50:29 -04:00
..
test
More work on maps and multiplayer
2026-01-15 11:10:12 -05:00
character_select.tscn
Pawn bodies split out, character select redesigned, and started the dreaded process of correcting the netcode. Players can connect to a shared room, character select, and start a match. They appear correctly differentiated with cameras and map icons that follow them independently. Jankiness with trap ownership is present as is stuff connected to animation. Unit tests for all network functionality required.
2026-03-10 01:41:15 -04:00
character_select.tscn91042323948.tmp
Pawn bodies split out, character select redesigned, and started the dreaded process of correcting the netcode. Players can connect to a shared room, character select, and start a match. They appear correctly differentiated with cameras and map icons that follow them independently. Jankiness with trap ownership is present as is stuff connected to animation. Unit tests for all network functionality required.
2026-03-10 01:41:15 -04:00
manufactory.tscn
Work on pickups and multiplayer
2026-03-19 23:50:29 -04:00
multiplayer_setup.tscn
Pawn bodies split out, character select redesigned, and started the dreaded process of correcting the netcode. Players can connect to a shared room, character select, and start a match. They appear correctly differentiated with cameras and map icons that follow them independently. Jankiness with trap ownership is present as is stuff connected to animation. Unit tests for all network functionality required.
2026-03-10 01:41:15 -04:00
multiplayer_test.tscn
Pawn bodies split out, character select redesigned, and started the dreaded process of correcting the netcode. Players can connect to a shared room, character select, and start a match. They appear correctly differentiated with cameras and map icons that follow them independently. Jankiness with trap ownership is present as is stuff connected to animation. Unit tests for all network functionality required.
2026-03-10 01:41:15 -04:00
net_test.tscn
Renamed a bunch of player stuff to pawn stuff and implemented extensive work on getting single-address 'netplay' code working. Not sure if I've created issues with single player but in theory it should all transfer across as if the player is simply always the host.
2026-01-08 07:15:20 -05:00
test_level.tscn
Extensive work on virtually all of the visuals and the net code
2026-03-01 21:26:31 -05:00
title_screen.tscn
Pawn bodies split out, character select redesigned, and started the dreaded process of correcting the netcode. Players can connect to a shared room, character select, and start a match. They appear correctly differentiated with cameras and map icons that follow them independently. Jankiness with trap ownership is present as is stuff connected to animation. Unit tests for all network functionality required.
2026-03-10 01:41:15 -04:00
vrep_loading.tscn
Work on pickups and multiplayer
2026-03-19 23:50:29 -04:00