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[gd_scene load_steps=23 format=3 uid="uid://cp7mydlqqpb17"]
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[ext_resource type="Script" uid="uid://bdk8hhttligw" path="res://assets/BinbunVFX/shared/script/vfx_light.gd" id="2_ghyif"]
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shader_parameter/color_smoothness = 1.0
shader_parameter/primary_color = Color(1, 0.611765, 0.0941176, 1)
shader_parameter/secondary_color = Color(0.894118, 0.101961, 0, 1)
shader_parameter/billboard = true
shader_parameter/proximity_fade = false
shader_parameter/proximity_fade_distance = 1.0
shader_parameter/alpha_mode = 0
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shader_parameter/edge_smoothness = 0.5
shader_parameter/color_smoothness = 1.0
shader_parameter/primary_color = Color(1, 0.611765, 0.0941176, 1)
shader_parameter/secondary_color = Color(0.894118, 0.101961, 0, 1)
shader_parameter/billboard = true
shader_parameter/proximity_fade = false
shader_parameter/proximity_fade_distance = 1.0
shader_parameter/alpha_mode = 0
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point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_746na"]
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angle_min = -720.0
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gravity = Vector3(0, 0, 0)
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color = Color(0, 0, 0, 1)
alpha_curve = SubResource("CurveTexture_746na")
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subdivide_depth = 32
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tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Hit_01:emitting")
tracks/0/interp = 1
tracks/0/loop_wrap = true
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tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Hit_02:emitting")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
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tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Light:light_multiplier")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
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resource_name = "main"
length = 0.8
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Hit_01:emitting")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
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tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Hit_02:emitting")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
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}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Light:light_multiplier")
tracks/2/interp = 1
tracks/2/loop_wrap = true
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_mf6mg"]
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&"RESET": SubResource("Animation_ghyif"),
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[node name="VFXHit_08" type="Node3D"]
script = ExtResource("1_ghyif")
primary_color = Color(1, 0.611765, 0.0941176, 1)
secondary_color = Color(0.894118, 0.101961, 0, 1)
light_color = Color(1, 1, 0.67451, 1)
[node name="Hit_01" type="GPUParticles3D" parent="."]
sorting_offset = -0.5
material_override = SubResource("ShaderMaterial_746na")
emitting = false
amount = 2
lifetime = 0.4
one_shot = true
explosiveness = 1.0
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[node name="Hit_02" type="GPUParticles3D" parent="."]
sorting_offset = -1.0
material_override = SubResource("ShaderMaterial_ghyif")
emitting = false
amount = 2
lifetime = 0.4
one_shot = true
explosiveness = 1.0
process_material = SubResource("ParticleProcessMaterial_7vnfm")
draw_pass_1 = SubResource("QuadMesh_ba0na")
[node name="Light" type="OmniLight3D" parent="."]
light_color = Color(1, 1, 0.67451, 1)
light_energy = 2.0
light_size = 4.0
light_cull_mask = 4294426623
omni_range = 8.0
script = ExtResource("2_ghyif")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
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