Files

211 lines
6.5 KiB
Plaintext

[gd_scene load_steps=23 format=3 uid="uid://h47wdqps3cc6"]
[ext_resource type="Script" uid="uid://tb7n6ybv43ch" path="res://experimental/BinbunVFX/shared/script/vfx_controller.gd" id="1_8tack"]
[ext_resource type="Shader" uid="uid://cssforqq3llvn" path="res://experimental/BinbunVFX/impact_explosions/src/shader/basic.gdshader" id="1_65c2p"]
[ext_resource type="Texture2D" uid="uid://b2ahcfqaivla7" path="res://experimental/BinbunVFX/shared/texture/flash/flash_01.png" id="3_xdu8x"]
[ext_resource type="Texture2D" uid="uid://i6dlldk10la7" path="res://experimental/BinbunVFX/shared/texture/flash/flash_04.png" id="4_1m8b4"]
[ext_resource type="Script" uid="uid://bdk8hhttligw" path="res://experimental/BinbunVFX/shared/script/vfx_light.gd" id="4_kynun"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_8tack"]
render_priority = 0
shader = ExtResource("1_65c2p")
shader_parameter/mask_texture = ExtResource("3_xdu8x")
shader_parameter/edge_smoothness = 0.5
shader_parameter/color_smoothness = 1.0
shader_parameter/primary_color = Color(1, 0.847059, 0, 1)
shader_parameter/secondary_color = Color(1, 0.290196, 0, 1)
shader_parameter/billboard = true
shader_parameter/proximity_fade = false
shader_parameter/proximity_fade_distance = 1.0
shader_parameter/alpha_mode = 0
[sub_resource type="Curve" id="Curve_65c2p"]
_data = [Vector2(0.5, 1), 0.0, -3.02196, 0, 0, Vector2(1, 0), -0.0871912, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_t0vfo"]
curve = SubResource("Curve_65c2p")
[sub_resource type="Curve" id="Curve_21na2"]
_data = [Vector2(0, 1), 0.0, 0.032534, 0, 0, Vector2(1, 0.696629), -1.17373, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_kynun"]
curve = SubResource("Curve_21na2")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_cgcsd"]
angle_min = -720.0
angle_max = 720.0
direction = Vector3(0, 1, 0)
gravity = Vector3(0, 0, 0)
scale_curve = SubResource("CurveTexture_kynun")
alpha_curve = SubResource("CurveTexture_t0vfo")
[sub_resource type="QuadMesh" id="QuadMesh_r5rva"]
size = Vector2(1.5, 1.5)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_d07gb"]
render_priority = 0
shader = ExtResource("1_65c2p")
shader_parameter/mask_texture = ExtResource("4_1m8b4")
shader_parameter/edge_smoothness = 0.5
shader_parameter/color_smoothness = 1.0
shader_parameter/primary_color = Color(1, 0.847059, 0, 1)
shader_parameter/secondary_color = Color(1, 0.290196, 0, 1)
shader_parameter/billboard = true
shader_parameter/proximity_fade = false
shader_parameter/proximity_fade_distance = 1.0
shader_parameter/alpha_mode = 0
[sub_resource type="Curve" id="Curve_cc04f"]
_data = [Vector2(0.479381, 1), 0.0, -2.39775, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_87miy"]
curve = SubResource("Curve_cc04f")
[sub_resource type="Curve" id="Curve_vx43j"]
_data = [Vector2(0, 1), 0.0, -0.125756, 0, 0, Vector2(1, 0.41573), -1.2228, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_jvs7g"]
curve = SubResource("Curve_vx43j")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_0t4af"]
angle_min = -720.0
angle_max = 720.0
gravity = Vector3(0, 0, 0)
scale_max = 1.4
scale_curve = SubResource("CurveTexture_jvs7g")
color = Color(0, 0, 0, 1)
alpha_curve = SubResource("CurveTexture_87miy")
[sub_resource type="QuadMesh" id="QuadMesh_k8870"]
size = Vector2(2, 2)
subdivide_width = 32
subdivide_depth = 32
[sub_resource type="Animation" id="Animation_dtgi6"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Hit_01:emitting")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Hit_02:emitting")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Light:light_multiplier")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [1.0]
}
[sub_resource type="Animation" id="Animation_8pcwq"]
resource_name = "main"
length = 0.8
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Hit_01:emitting")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Hit_02:emitting")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Light:light_multiplier")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.6),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [1.0, 0.0]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_cc04f"]
_data = {
&"RESET": SubResource("Animation_dtgi6"),
&"main": SubResource("Animation_8pcwq")
}
[node name="VFXHit_06" type="Node3D"]
script = ExtResource("1_8tack")
primary_color = Color(1, 0.847059, 0, 1)
secondary_color = Color(1, 0.290196, 0, 1)
light_color = Color(1, 0.847059, 0, 1)
[node name="Hit_01" type="GPUParticles3D" parent="."]
material_override = SubResource("ShaderMaterial_8tack")
emitting = false
amount = 1
lifetime = 0.4
one_shot = true
explosiveness = 0.6
process_material = SubResource("ParticleProcessMaterial_cgcsd")
draw_pass_1 = SubResource("QuadMesh_r5rva")
[node name="Hit_02" type="GPUParticles3D" parent="."]
sorting_offset = -1.0
material_override = SubResource("ShaderMaterial_d07gb")
emitting = false
amount = 1
lifetime = 0.4
one_shot = true
process_material = SubResource("ParticleProcessMaterial_0t4af")
draw_pass_1 = SubResource("QuadMesh_k8870")
[node name="Light" type="OmniLight3D" parent="."]
light_color = Color(1, 0.847059, 0, 1)
light_energy = 2.0
light_size = 4.0
light_cull_mask = 4294426623
omni_range = 8.0
script = ExtResource("4_kynun")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_cc04f")
}