Files

336 lines
10 KiB
Plaintext

[gd_scene load_steps=32 format=3 uid="uid://bbynk4p3biw83"]
[ext_resource type="Script" uid="uid://tb7n6ybv43ch" path="res://experimental/BinbunVFX/shared/script/vfx_controller.gd" id="1_g5yym"]
[ext_resource type="Shader" uid="uid://cssforqq3llvn" path="res://experimental/BinbunVFX/impact_explosions/src/shader/basic.gdshader" id="1_qu10d"]
[ext_resource type="Texture2D" uid="uid://i6dlldk10la7" path="res://experimental/BinbunVFX/shared/texture/flash/flash_04.png" id="2_libwh"]
[ext_resource type="Shader" uid="uid://d4eb3cue1817u" path="res://experimental/BinbunVFX/impact_explosions/src/shader/glow.gdshader" id="5_ev7fe"]
[ext_resource type="Script" uid="uid://bdk8hhttligw" path="res://experimental/BinbunVFX/shared/script/vfx_light.gd" id="6_7aexv"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_qu10d"]
render_priority = 0
shader = ExtResource("1_qu10d")
shader_parameter/mask_texture = ExtResource("2_libwh")
shader_parameter/edge_smoothness = 0.5
shader_parameter/color_smoothness = 1.0
shader_parameter/primary_color = Color(1, 1, 0, 1)
shader_parameter/secondary_color = Color(1, 0, 0, 1)
shader_parameter/billboard = true
shader_parameter/proximity_fade = false
shader_parameter/proximity_fade_distance = 0.5
shader_parameter/alpha_mode = 0
[sub_resource type="Curve" id="Curve_libwh"]
_data = [Vector2(0.5, 1), 0.0, -3.02196, 0, 0, Vector2(1, 0), -0.0871912, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_qu10d"]
curve = SubResource("Curve_libwh")
[sub_resource type="Curve" id="Curve_4t8w8"]
_data = [Vector2(0, 1), 0.0, 0.032534, 0, 0, Vector2(1, 0.696629), -1.17373, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_libwh"]
curve = SubResource("Curve_4t8w8")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_7aexv"]
angle_min = -720.0
angle_max = 720.0
direction = Vector3(0, 1, 0)
gravity = Vector3(0, 0, 0)
scale_curve = SubResource("CurveTexture_libwh")
alpha_curve = SubResource("CurveTexture_qu10d")
[sub_resource type="QuadMesh" id="QuadMesh_3py1k"]
size = Vector2(2, 2)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_g5yym"]
render_priority = 0
shader = ExtResource("1_qu10d")
shader_parameter/mask_texture = ExtResource("2_libwh")
shader_parameter/edge_smoothness = 0.313559
shader_parameter/color_smoothness = 1.0
shader_parameter/primary_color = Color(1, 1, 0, 1)
shader_parameter/secondary_color = Color(1, 0, 0, 1)
shader_parameter/billboard = true
shader_parameter/proximity_fade = false
shader_parameter/proximity_fade_distance = 0.5
shader_parameter/alpha_mode = 0
[sub_resource type="Curve" id="Curve_qu10d"]
_data = [Vector2(0.479381, 1), 0.0, -2.39775, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_3bmj3"]
curve = SubResource("Curve_qu10d")
[sub_resource type="Curve" id="Curve_3bmj3"]
_data = [Vector2(0, 1), 0.0, -0.125756, 0, 0, Vector2(1, 0.41573), -1.2228, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_4t8w8"]
curve = SubResource("Curve_3bmj3")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ev7fe"]
angle_min = -720.0
angle_max = 720.0
gravity = Vector3(0, 0, 0)
scale_max = 1.4
scale_curve = SubResource("CurveTexture_4t8w8")
color = Color(0, 0, 0, 1)
alpha_curve = SubResource("CurveTexture_3bmj3")
[sub_resource type="QuadMesh" id="QuadMesh_7aexv"]
size = Vector2(3, 3)
subdivide_width = 32
subdivide_depth = 32
[sub_resource type="ShaderMaterial" id="ShaderMaterial_3py1k"]
render_priority = 0
shader = ExtResource("1_qu10d")
shader_parameter/mask_texture = ExtResource("2_libwh")
shader_parameter/edge_smoothness = 0.4
shader_parameter/color_smoothness = 1.0
shader_parameter/primary_color = Color(1, 1, 0, 1)
shader_parameter/secondary_color = Color(1, 0, 0, 1)
shader_parameter/billboard = false
shader_parameter/proximity_fade = false
shader_parameter/proximity_fade_distance = 0.5
shader_parameter/alpha_mode = 0
[sub_resource type="Curve" id="Curve_vs881"]
_data = [Vector2(0, 1), 0.0, -1.11523, 0, 0, Vector2(1, 0), -0.171187, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_ev7fe"]
curve = SubResource("Curve_vs881")
[sub_resource type="Curve" id="Curve_jolb0"]
_data = [Vector2(0, 0.730337), 0.0, 0.87191, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_7aexv"]
curve = SubResource("Curve_jolb0")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ke5tf"]
particle_flag_align_y = true
angle_min = -720.0
angle_max = 720.0
direction = Vector3(0, 1, 0)
spread = 180.0
initial_velocity_min = -0.1
initial_velocity_max = 0.1
gravity = Vector3(0, 0, 0)
scale_min = 0.5
scale_curve = SubResource("CurveTexture_7aexv")
color = Color(0, 0, 0, 1)
alpha_curve = SubResource("CurveTexture_ev7fe")
[sub_resource type="QuadMesh" id="QuadMesh_cyw7j"]
size = Vector2(4, 4)
subdivide_width = 32
subdivide_depth = 32
orientation = 1
[sub_resource type="ShaderMaterial" id="ShaderMaterial_35k1s"]
render_priority = 0
shader = ExtResource("5_ev7fe")
shader_parameter/primary_color = Color(1, 1, 0, 1)
shader_parameter/proximity_fade = false
shader_parameter/proximity_fade_distance = 0.5
shader_parameter/alpha_multiplier = 1.0
shader_parameter/alpha_mode = 0
[sub_resource type="SphereMesh" id="SphereMesh_35k1s"]
radius = 1.5
height = 3.0
radial_segments = 32
rings = 16
[sub_resource type="Animation" id="Animation_35k1s"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Hit_01:emitting")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Hit_02:emitting")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Flare_01:emitting")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("MeshInstance3D:material_override:shader_parameter/alpha_multiplier")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [1.0]
}
tracks/4/type = "value"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("Light:light_multiplier")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [1.0]
}
[sub_resource type="Animation" id="Animation_kjvwe"]
resource_name = "main"
length = 0.8
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Hit_01:emitting")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Hit_02:emitting")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Flare_01:emitting")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("MeshInstance3D:material_override:shader_parameter/alpha_multiplier")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0, 0.4, 0.8),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [1.0, 0.0, 0.0]
}
tracks/4/type = "value"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("Light:light_multiplier")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"times": PackedFloat32Array(0, 0.4, 0.8),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [1.0, 0.0, 0.0]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_i65yy"]
_data = {
&"RESET": SubResource("Animation_35k1s"),
&"main": SubResource("Animation_kjvwe")
}
[node name="VFXHit_04" type="Node3D"]
script = ExtResource("1_g5yym")
primary_color = Color(1, 1, 0, 1)
secondary_color = Color(1, 0, 0, 1)
light_color = Color(1, 1, 0, 1)
[node name="Hit_01" type="GPUParticles3D" parent="."]
material_override = SubResource("ShaderMaterial_qu10d")
amount = 1
lifetime = 0.4
one_shot = true
explosiveness = 0.6
process_material = SubResource("ParticleProcessMaterial_7aexv")
draw_pass_1 = SubResource("QuadMesh_3py1k")
[node name="Hit_02" type="GPUParticles3D" parent="."]
sorting_offset = -1.0
material_override = SubResource("ShaderMaterial_g5yym")
emitting = false
amount = 1
lifetime = 0.4
one_shot = true
process_material = SubResource("ParticleProcessMaterial_ev7fe")
draw_pass_1 = SubResource("QuadMesh_7aexv")
[node name="Flare_01" type="GPUParticles3D" parent="."]
sorting_offset = -1.0
material_override = SubResource("ShaderMaterial_3py1k")
emitting = false
amount = 6
lifetime = 0.4
one_shot = true
explosiveness = 0.8
process_material = SubResource("ParticleProcessMaterial_ke5tf")
draw_pass_1 = SubResource("QuadMesh_cyw7j")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
sorting_offset = -2.0
material_override = SubResource("ShaderMaterial_35k1s")
mesh = SubResource("SphereMesh_35k1s")
[node name="Light" type="OmniLight3D" parent="."]
light_color = Color(1, 1, 0, 1)
light_energy = 2.0
light_size = 4.0
light_cull_mask = 4294426623
omni_range = 8.0
script = ExtResource("6_7aexv")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_i65yy")
}