Files

342 lines
10 KiB
Plaintext

[gd_scene load_steps=34 format=3 uid="uid://ri1dspbxt43r"]
[ext_resource type="Shader" uid="uid://cssforqq3llvn" path="res://assets/BinbunVFX/impact_explosions/src/shader/basic.gdshader" id="1_ivu3w"]
[ext_resource type="Script" uid="uid://tb7n6ybv43ch" path="res://assets/BinbunVFX/shared/script/vfx_controller.gd" id="1_v574d"]
[ext_resource type="Texture2D" uid="uid://i6dlldk10la7" path="res://assets/BinbunVFX/shared/texture/flash/flash_04.png" id="2_yt271"]
[ext_resource type="Texture2D" uid="uid://bqqrfrrd5f7kq" path="res://assets/BinbunVFX/shared/texture/flash/flash_03.png" id="3_ivu3w"]
[ext_resource type="Shader" uid="uid://d4eb3cue1817u" path="res://assets/BinbunVFX/impact_explosions/src/shader/glow.gdshader" id="4_hylye"]
[ext_resource type="Texture2D" uid="uid://hxi4xo7j57d7" path="res://assets/BinbunVFX/shared/texture/flare/flare_01.png" id="5_aiijp"]
[ext_resource type="Script" uid="uid://bdk8hhttligw" path="res://assets/BinbunVFX/shared/script/vfx_light.gd" id="7_eoult"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_xfhs0"]
render_priority = 0
shader = ExtResource("1_ivu3w")
shader_parameter/mask_texture = ExtResource("2_yt271")
shader_parameter/edge_smoothness = 0.5
shader_parameter/color_smoothness = 1.0
shader_parameter/primary_color = Color(1, 0.847059, 0, 1)
shader_parameter/secondary_color = Color(1, 0.290196, 0, 1)
shader_parameter/billboard = true
shader_parameter/proximity_fade = false
shader_parameter/proximity_fade_distance = 1.0
shader_parameter/alpha_mode = 0
[sub_resource type="Curve" id="Curve_yt271"]
_data = [Vector2(0.5, 1), 0.0, -3.02196, 0, 0, Vector2(1, 0), -0.0871912, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_eoult"]
curve = SubResource("Curve_yt271")
[sub_resource type="Curve" id="Curve_ivu3w"]
_data = [Vector2(0, 1), 0.0, 0.032534, 0, 0, Vector2(1, 0.696629), -1.17373, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_80dxi"]
curve = SubResource("Curve_ivu3w")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_eoult"]
angle_min = -720.0
angle_max = 720.0
direction = Vector3(0, 1, 0)
gravity = Vector3(0, 0, 0)
scale_curve = SubResource("CurveTexture_80dxi")
alpha_curve = SubResource("CurveTexture_eoult")
[sub_resource type="QuadMesh" id="QuadMesh_80dxi"]
size = Vector2(2, 2)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ivu3w"]
render_priority = 0
shader = ExtResource("1_ivu3w")
shader_parameter/mask_texture = ExtResource("3_ivu3w")
shader_parameter/edge_smoothness = 0.5
shader_parameter/color_smoothness = 1.0
shader_parameter/primary_color = Color(1, 0.847059, 0, 1)
shader_parameter/secondary_color = Color(1, 0.290196, 0, 1)
shader_parameter/billboard = true
shader_parameter/proximity_fade = false
shader_parameter/proximity_fade_distance = 1.0
shader_parameter/alpha_mode = 0
[sub_resource type="Curve" id="Curve_hylye"]
_data = [Vector2(0.479381, 1), 0.0, -2.39775, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_87miy"]
curve = SubResource("Curve_hylye")
[sub_resource type="Curve" id="Curve_aiijp"]
_data = [Vector2(0, 1), 0.0, -0.125756, 0, 0, Vector2(1, 0.41573), -1.2228, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_jvs7g"]
curve = SubResource("Curve_aiijp")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_80dxi"]
angle_min = -720.0
angle_max = 720.0
gravity = Vector3(0, 0, 0)
scale_max = 1.4
scale_curve = SubResource("CurveTexture_jvs7g")
color = Color(0, 0, 0, 1)
alpha_curve = SubResource("CurveTexture_87miy")
[sub_resource type="QuadMesh" id="QuadMesh_87miy"]
size = Vector2(3, 3)
subdivide_width = 32
subdivide_depth = 32
[sub_resource type="ShaderMaterial" id="ShaderMaterial_hylye"]
render_priority = 0
shader = ExtResource("1_ivu3w")
shader_parameter/mask_texture = ExtResource("5_aiijp")
shader_parameter/edge_smoothness = 1.0
shader_parameter/color_smoothness = 1.0
shader_parameter/primary_color = Color(1, 0.847059, 0, 1)
shader_parameter/secondary_color = Color(1, 0.290196, 0, 1)
shader_parameter/billboard = false
shader_parameter/proximity_fade = false
shader_parameter/proximity_fade_distance = 1.0
shader_parameter/alpha_mode = 0
[sub_resource type="Curve" id="Curve_eoult"]
_data = [Vector2(0, 0.393258), 0.0, -1.11523, 0, 0, Vector2(1, 0), -0.171187, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_p1hel"]
curve = SubResource("Curve_eoult")
[sub_resource type="Curve" id="Curve_l64xe"]
_data = [Vector2(0, 0.47191), 0.0, 1.45318, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_l64xe"]
curve = SubResource("Curve_l64xe")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_aqjj4"]
particle_flag_align_y = true
angle_min = -720.0
angle_max = 720.0
direction = Vector3(0, 1, 0)
spread = 10.0
initial_velocity_min = -0.1
initial_velocity_max = 0.1
gravity = Vector3(0, 0, 0)
scale_min = 0.6
scale_max = 1.1
scale_curve = SubResource("CurveTexture_l64xe")
color = Color(0, 0, 0, 1)
alpha_curve = SubResource("CurveTexture_p1hel")
[sub_resource type="QuadMesh" id="QuadMesh_v574d"]
size = Vector2(4, 4)
subdivide_width = 32
subdivide_depth = 32
orientation = 1
[sub_resource type="ShaderMaterial" id="ShaderMaterial_aiijp"]
render_priority = 0
shader = ExtResource("4_hylye")
shader_parameter/primary_color = Color(1, 0.847059, 0, 1)
shader_parameter/proximity_fade = false
shader_parameter/proximity_fade_distance = 1.0
shader_parameter/alpha_multiplier = 1.0
shader_parameter/alpha_mode = 0
[sub_resource type="SphereMesh" id="SphereMesh_ivu3w"]
radius = 2.0
height = 4.0
radial_segments = 32
rings = 16
[sub_resource type="Animation" id="Animation_ivu3w"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Hit_01:emitting")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Hit_02:emitting")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Flare_01:emitting")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("MeshInstance3D:material_override:shader_parameter/alpha_multiplier")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [1.0]
}
tracks/4/type = "value"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("Light:light_multiplier")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [1.0]
}
[sub_resource type="Animation" id="Animation_yt271"]
resource_name = "main"
length = 0.8
step = 0.05
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Hit_01:emitting")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Hit_02:emitting")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Flare_01:emitting")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("MeshInstance3D:material_override:shader_parameter/alpha_multiplier")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0, 0.5, 0.8),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [1.0, 0.0, 0.0]
}
tracks/4/type = "value"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("Light:light_multiplier")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"times": PackedFloat32Array(0, 0.5, 0.8),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [1.0, 0.0, 0.0]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ivu3w"]
_data = {
&"RESET": SubResource("Animation_ivu3w"),
&"main": SubResource("Animation_yt271")
}
[node name="VFXHit_01" type="Node3D"]
script = ExtResource("1_v574d")
primary_color = Color(1, 0.847059, 0, 1)
secondary_color = Color(1, 0.290196, 0, 1)
light_color = Color(1, 1, 0.541176, 1)
light_energy = 2.0
[node name="Hit_01" type="GPUParticles3D" parent="."]
material_override = SubResource("ShaderMaterial_xfhs0")
emitting = false
amount = 1
lifetime = 0.4
one_shot = true
explosiveness = 0.6
process_material = SubResource("ParticleProcessMaterial_eoult")
draw_pass_1 = SubResource("QuadMesh_80dxi")
[node name="Hit_02" type="GPUParticles3D" parent="."]
sorting_offset = -1.0
material_override = SubResource("ShaderMaterial_ivu3w")
emitting = false
amount = 1
lifetime = 0.4
one_shot = true
process_material = SubResource("ParticleProcessMaterial_80dxi")
draw_pass_1 = SubResource("QuadMesh_87miy")
[node name="Flare_01" type="GPUParticles3D" parent="."]
sorting_offset = -1.0
material_override = SubResource("ShaderMaterial_hylye")
emitting = false
amount = 1
lifetime = 0.6
one_shot = true
explosiveness = 0.8
process_material = SubResource("ParticleProcessMaterial_aqjj4")
draw_pass_1 = SubResource("QuadMesh_v574d")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
sorting_offset = -2.0
material_override = SubResource("ShaderMaterial_aiijp")
mesh = SubResource("SphereMesh_ivu3w")
[node name="Light" type="OmniLight3D" parent="."]
light_color = Color(1, 1, 0.541176, 1)
light_energy = 2.0
light_size = 4.0
light_cull_mask = 4294426623
omni_range = 8.0
script = ExtResource("7_eoult")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_ivu3w")
}