This website requires JavaScript.
Explore
Help
Register
Sign In
gaudipern
/
net-gunner
Watch
1
Star
0
Fork
0
You've already forked net-gunner
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
master
net-gunner
/
data
History
Bo Thompson
d128501f7c
Pawn bodies split out, character select redesigned, and started the dreaded process of correcting the netcode. Players can connect to a shared room, character select, and start a match. They appear correctly differentiated with cameras and map icons that follow them independently. Jankiness with trap ownership is present as is stuff connected to animation. Unit tests for all network functionality required.
2026-03-10 01:41:15 -04:00
..
pawns
Pawn bodies split out, character select redesigned, and started the dreaded process of correcting the netcode. Players can connect to a shared room, character select, and start a match. They appear correctly differentiated with cameras and map icons that follow them independently. Jankiness with trap ownership is present as is stuff connected to animation. Unit tests for all network functionality required.
2026-03-10 01:41:15 -04:00
hackset.gd
Extensive work on virtually all of the visuals and the net code
2026-03-01 21:26:31 -05:00
hackset.gd.uid
Extensive work on virtually all of the visuals and the net code
2026-03-01 21:26:31 -05:00
pawn_base_data.gd
Audio bus implemented and test pawn intro sound clips added. PawnBodies hooked up to PawnBaseData but not yet implemented.
2026-03-07 03:33:59 -05:00
pawn_base_data.gd.uid
Renamed a bunch of player stuff to pawn stuff and implemented extensive work on getting single-address 'netplay' code working. Not sure if I've created issues with single player but in theory it should all transfer across as if the player is simply always the host.
2026-01-08 07:15:20 -05:00