Floatbot assets added, and nodetunnel being implemented.

This commit is contained in:
2026-02-03 06:59:07 -05:00
parent b90fdaad98
commit e7570c78c3
105 changed files with 14184 additions and 5 deletions

View File

@@ -0,0 +1,656 @@
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material_override = SubResource("ShaderMaterial_so335")
mesh = SubResource("PlaneMesh_4rgj4")
[node name="Impact_Streaks2" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
layers = 540672
material_override = SubResource("ShaderMaterial_fomv7")
mesh = SubResource("CylinderMesh_7tx03")
[node name="Impact_Streaks1" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.8, 0)
layers = 540672
material_override = SubResource("ShaderMaterial_4rgj4")
mesh = SubResource("CylinderMesh_b0uon")
[node name="Decal" type="Decal" parent="."]
size = Vector3(3, 3, 3)
texture_albedo = ExtResource("6_4rgj4")
texture_emission = ExtResource("7_5ouiv")
emission_energy = 4.0
modulate = Color(1, 0.32549, 0, 1)
cull_mask = 507903
[node name="Light" type="OmniLight3D" parent="."]
light_color = Color(1, 0.529412, 0, 1)
light_energy = 8.0
light_size = 4.0
light_cull_mask = 4294426623
omni_range = 8.0
script = ExtResource("8_mhplm")
base_energy = 8.0
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_b0uon")
}