Floatbot assets added, and nodetunnel being implemented.
This commit is contained in:
@@ -0,0 +1,656 @@
|
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[gd_scene load_steps=57 format=3 uid="uid://b6eowhdx7a7vq"]
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[ext_resource type="Script" uid="uid://bdk8hhttligw" path="res://assets/BinbunVFX/shared/script/vfx_light.gd" id="8_mhplm"]
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_5ouiv"]
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_mhplm"]
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noise = SubResource("FastNoiseLite_5ouiv")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_hksqb"]
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render_priority = 0
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shader = ExtResource("3_54wdx")
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shader_parameter/noise_texture = SubResource("NoiseTexture2D_mhplm")
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shader_parameter/glow_noise_texture = SubResource("NoiseTexture2D_4rgj4")
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shader_parameter/primary_color = Color(1, 0.780392, 0.231373, 1)
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shader_parameter/tertiary_color = Color(0.227451, 0.223529, 0.180392, 1)
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shader_parameter/time_scale = Vector2(0, 0.3)
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shader_parameter/texture_scale = Vector2(1, 1)
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shader_parameter/noise_scale = 1.0
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shader_parameter/proximity_fade = false
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shader_parameter/proximity_fade_distance = 2.0
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shader_parameter/alpha_mode = 0
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[sub_resource type="Curve" id="Curve_7tx03"]
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[sub_resource type="CurveTexture" id="CurveTexture_b0uon"]
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[sub_resource type="CurveTexture" id="CurveTexture_ak2t6"]
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_b0uon"]
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[sub_resource type="Gradient" id="Gradient_54wdx"]
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_fomv7"]
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fill = 1
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fill_to = Vector2(0.5, 0)
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_so335"]
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render_priority = 0
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shader = ExtResource("4_fomv7")
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_b0uon"]
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domain_warp_enabled = true
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domain_warp_amplitude = 29.885
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_54wdx"]
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seamless = true
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noise = SubResource("FastNoiseLite_b0uon")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_fomv7"]
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render_priority = 0
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shader = ExtResource("5_so335")
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shader_parameter/noise_texture = SubResource("NoiseTexture2D_54wdx")
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shader_parameter/primary_color = Color(1, 0.780392, 0.231373, 1)
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shader_parameter/secondary_color = Color(0.960784, 0.388235, 0.176471, 1)
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shader_parameter/texture_scale = Vector2(1, 1)
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shader_parameter/grow = 0.1
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shader_parameter/decay = 1.0
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shader_parameter/proximity_fade = false
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[sub_resource type="CylinderMesh" id="CylinderMesh_7tx03"]
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fractal_type = 3
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domain_warp_amplitude = 20.0
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_fomv7"]
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seamless_blend_skirt = 0.5
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noise = SubResource("FastNoiseLite_54wdx")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_4rgj4"]
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render_priority = 0
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shader = ExtResource("5_so335")
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shader_parameter/noise_texture = SubResource("NoiseTexture2D_fomv7")
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shader_parameter/primary_color = Color(1, 0.780392, 0.231373, 1)
|
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shader_parameter/secondary_color = Color(0.960784, 0.388235, 0.176471, 1)
|
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shader_parameter/texture_scale = Vector2(1, 1)
|
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shader_parameter/time_scale = Vector2(0.1, 0.1)
|
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shader_parameter/grow = 0.2
|
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shader_parameter/decay = 1.0
|
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shader_parameter/proximity_fade = false
|
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shader_parameter/proximity_fade_distance = 1.0
|
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shader_parameter/alpha_mode = 0
|
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[sub_resource type="CylinderMesh" id="CylinderMesh_b0uon"]
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top_radius = 2.0
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bottom_radius = 0.6
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height = 1.6
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[sub_resource type="Animation" id="Animation_b0uon"]
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Impact_Streaks2:material_override:shader_parameter/grow")
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tracks/0/interp = 1
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tracks/1/enabled = true
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tracks/1/path = NodePath("Impact_Streaks2:material_override:shader_parameter/decay")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"transitions": PackedFloat32Array(1),
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Impact_Streaks1:material_override:shader_parameter/grow")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("Impact_Streaks1:material_override:shader_parameter/decay")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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}
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tracks/4/type = "value"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("Ground_Impact:material_override:shader_parameter/decay")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"times": PackedFloat32Array(0),
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}
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tracks/5/type = "value"
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/path = NodePath("Core:emitting")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/keys = {
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"times": PackedFloat32Array(0),
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"update": 1,
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}
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tracks/6/type = "value"
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tracks/6/imported = false
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tracks/6/enabled = true
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tracks/6/path = NodePath("Smoke:emitting")
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tracks/6/interp = 1
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tracks/6/loop_wrap = true
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tracks/6/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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tracks/7/type = "value"
|
||||
tracks/7/imported = false
|
||||
tracks/7/enabled = true
|
||||
tracks/7/path = NodePath("Light:light_multiplier")
|
||||
tracks/7/interp = 1
|
||||
tracks/7/loop_wrap = true
|
||||
tracks/7/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [1.0]
|
||||
}
|
||||
tracks/8/type = "value"
|
||||
tracks/8/imported = false
|
||||
tracks/8/enabled = true
|
||||
tracks/8/path = NodePath("Decal:emission_energy")
|
||||
tracks/8/interp = 1
|
||||
tracks/8/loop_wrap = true
|
||||
tracks/8/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [4.0]
|
||||
}
|
||||
tracks/9/type = "value"
|
||||
tracks/9/imported = false
|
||||
tracks/9/enabled = true
|
||||
tracks/9/path = NodePath("Decal:albedo_mix")
|
||||
tracks/9/interp = 1
|
||||
tracks/9/loop_wrap = true
|
||||
tracks/9/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [1.0]
|
||||
}
|
||||
tracks/10/type = "value"
|
||||
tracks/10/imported = false
|
||||
tracks/10/enabled = true
|
||||
tracks/10/path = NodePath("Sparks:emitting")
|
||||
tracks/10/interp = 1
|
||||
tracks/10/loop_wrap = true
|
||||
tracks/10/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [false]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_7tx03"]
|
||||
resource_name = "main"
|
||||
step = 0.05
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("Impact_Streaks2:material_override:shader_parameter/grow")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.05, 0.25, 1),
|
||||
"transitions": PackedFloat32Array(0.5, 0.5, 1, 1),
|
||||
"update": 0,
|
||||
"values": [0.2, 0.05, 0.02, 0.02]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("Impact_Streaks2:material_override:shader_parameter/decay")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0, 0.6, 1),
|
||||
"transitions": PackedFloat32Array(1, 1, 1),
|
||||
"update": 0,
|
||||
"values": [1.0, 0.0, 0.0]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/path = NodePath("Impact_Streaks1:material_override:shader_parameter/grow")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/keys = {
|
||||
"times": PackedFloat32Array(0, 0.05, 0.3, 1),
|
||||
"transitions": PackedFloat32Array(0.5, 1, 1, 1),
|
||||
"update": 0,
|
||||
"values": [0.2, 0.05, 0.05, 0.05]
|
||||
}
|
||||
tracks/3/type = "value"
|
||||
tracks/3/imported = false
|
||||
tracks/3/enabled = true
|
||||
tracks/3/path = NodePath("Impact_Streaks1:material_override:shader_parameter/decay")
|
||||
tracks/3/interp = 1
|
||||
tracks/3/loop_wrap = true
|
||||
tracks/3/keys = {
|
||||
"times": PackedFloat32Array(0, 0.55, 1),
|
||||
"transitions": PackedFloat32Array(1, 1, 1),
|
||||
"update": 0,
|
||||
"values": [1.0, 0.0, 0.0]
|
||||
}
|
||||
tracks/4/type = "value"
|
||||
tracks/4/imported = false
|
||||
tracks/4/enabled = true
|
||||
tracks/4/path = NodePath("Ground_Impact:material_override:shader_parameter/decay")
|
||||
tracks/4/interp = 1
|
||||
tracks/4/loop_wrap = true
|
||||
tracks/4/keys = {
|
||||
"times": PackedFloat32Array(0, 0.8, 1),
|
||||
"transitions": PackedFloat32Array(1, 1, 1),
|
||||
"update": 0,
|
||||
"values": [0.0, 1.0, 1.0]
|
||||
}
|
||||
tracks/5/type = "value"
|
||||
tracks/5/imported = false
|
||||
tracks/5/enabled = true
|
||||
tracks/5/path = NodePath("Core:emitting")
|
||||
tracks/5/interp = 1
|
||||
tracks/5/loop_wrap = true
|
||||
tracks/5/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [true]
|
||||
}
|
||||
tracks/6/type = "value"
|
||||
tracks/6/imported = false
|
||||
tracks/6/enabled = true
|
||||
tracks/6/path = NodePath("Smoke:emitting")
|
||||
tracks/6/interp = 1
|
||||
tracks/6/loop_wrap = true
|
||||
tracks/6/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [true]
|
||||
}
|
||||
tracks/7/type = "value"
|
||||
tracks/7/imported = false
|
||||
tracks/7/enabled = true
|
||||
tracks/7/path = NodePath("Light:light_multiplier")
|
||||
tracks/7/interp = 1
|
||||
tracks/7/loop_wrap = true
|
||||
tracks/7/keys = {
|
||||
"times": PackedFloat32Array(0, 0.8, 1),
|
||||
"transitions": PackedFloat32Array(1, 1, 1),
|
||||
"update": 0,
|
||||
"values": [1.0, 0.0, 0.0]
|
||||
}
|
||||
tracks/8/type = "value"
|
||||
tracks/8/imported = false
|
||||
tracks/8/enabled = true
|
||||
tracks/8/path = NodePath("Decal:emission_energy")
|
||||
tracks/8/interp = 1
|
||||
tracks/8/loop_wrap = true
|
||||
tracks/8/keys = {
|
||||
"times": PackedFloat32Array(0, 0.8),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 0,
|
||||
"values": [4.0, 0.0]
|
||||
}
|
||||
tracks/9/type = "value"
|
||||
tracks/9/imported = false
|
||||
tracks/9/enabled = true
|
||||
tracks/9/path = NodePath("Decal:albedo_mix")
|
||||
tracks/9/interp = 1
|
||||
tracks/9/loop_wrap = true
|
||||
tracks/9/keys = {
|
||||
"times": PackedFloat32Array(0, 0.8),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 0,
|
||||
"values": [1.0, 0.0]
|
||||
}
|
||||
tracks/10/type = "value"
|
||||
tracks/10/imported = false
|
||||
tracks/10/enabled = true
|
||||
tracks/10/path = NodePath("Sparks:emitting")
|
||||
tracks/10/interp = 1
|
||||
tracks/10/loop_wrap = true
|
||||
tracks/10/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [true]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_b0uon"]
|
||||
_data = {
|
||||
&"RESET": SubResource("Animation_b0uon"),
|
||||
&"main": SubResource("Animation_7tx03")
|
||||
}
|
||||
|
||||
[node name="VFXImpact_03" type="Node3D"]
|
||||
script = ExtResource("1_b0uon")
|
||||
primary_color = Color(1, 0.780392, 0.231373, 1)
|
||||
secondary_color = Color(0.960784, 0.388235, 0.176471, 1)
|
||||
|
||||
[node name="Core" type="GPUParticles3D" parent="."]
|
||||
sorting_offset = 0.5
|
||||
material_override = SubResource("ShaderMaterial_5ouiv")
|
||||
emitting = false
|
||||
amount = 1
|
||||
one_shot = true
|
||||
explosiveness = 0.8
|
||||
process_material = SubResource("ParticleProcessMaterial_iajpn")
|
||||
draw_pass_1 = SubResource("SphereMesh_ak2t6")
|
||||
|
||||
[node name="Sparks" type="GPUParticles3D" parent="."]
|
||||
layers = 540672
|
||||
material_override = SubResource("ShaderMaterial_mhplm")
|
||||
emitting = false
|
||||
amount = 16
|
||||
lifetime = 0.5
|
||||
one_shot = true
|
||||
explosiveness = 1.0
|
||||
transform_align = 3
|
||||
process_material = SubResource("ParticleProcessMaterial_ak2t6")
|
||||
draw_pass_1 = SubResource("QuadMesh_pto8m")
|
||||
|
||||
[node name="Smoke" type="GPUParticles3D" parent="."]
|
||||
layers = 540672
|
||||
sorting_offset = 0.2
|
||||
material_override = SubResource("ShaderMaterial_hksqb")
|
||||
emitting = false
|
||||
lifetime = 1.2
|
||||
one_shot = true
|
||||
explosiveness = 1.0
|
||||
process_material = SubResource("ParticleProcessMaterial_pto8m")
|
||||
draw_pass_1 = SubResource("SphereMesh_iajpn")
|
||||
|
||||
[node name="Ground_Impact" type="MeshInstance3D" parent="."]
|
||||
layers = 540672
|
||||
sorting_offset = -0.5
|
||||
material_override = SubResource("ShaderMaterial_so335")
|
||||
mesh = SubResource("PlaneMesh_4rgj4")
|
||||
|
||||
[node name="Impact_Streaks2" type="MeshInstance3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
|
||||
layers = 540672
|
||||
material_override = SubResource("ShaderMaterial_fomv7")
|
||||
mesh = SubResource("CylinderMesh_7tx03")
|
||||
|
||||
[node name="Impact_Streaks1" type="MeshInstance3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.8, 0)
|
||||
layers = 540672
|
||||
material_override = SubResource("ShaderMaterial_4rgj4")
|
||||
mesh = SubResource("CylinderMesh_b0uon")
|
||||
|
||||
[node name="Decal" type="Decal" parent="."]
|
||||
size = Vector3(3, 3, 3)
|
||||
texture_albedo = ExtResource("6_4rgj4")
|
||||
texture_emission = ExtResource("7_5ouiv")
|
||||
emission_energy = 4.0
|
||||
modulate = Color(1, 0.32549, 0, 1)
|
||||
cull_mask = 507903
|
||||
|
||||
[node name="Light" type="OmniLight3D" parent="."]
|
||||
light_color = Color(1, 0.529412, 0, 1)
|
||||
light_energy = 8.0
|
||||
light_size = 4.0
|
||||
light_cull_mask = 4294426623
|
||||
omni_range = 8.0
|
||||
script = ExtResource("8_mhplm")
|
||||
base_energy = 8.0
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
libraries = {
|
||||
&"": SubResource("AnimationLibrary_b0uon")
|
||||
}
|
||||
Reference in New Issue
Block a user