Floatbot assets added, and nodetunnel being implemented.
This commit is contained in:
@@ -0,0 +1,648 @@
|
||||
[gd_scene load_steps=57 format=3 uid="uid://34ptrnfgpwlp"]
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[ext_resource type="Shader" uid="uid://de7cy2qqnf2p5" path="res://assets/BinbunVFX/impact_explosions/src/shader/explosion_core_particle.gdshader" id="1_gk7hu"]
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[ext_resource type="Script" uid="uid://tb7n6ybv43ch" path="res://assets/BinbunVFX/shared/script/vfx_controller.gd" id="1_huy36"]
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[ext_resource type="Shader" uid="uid://b1sjgiq8o4tvd" path="res://assets/BinbunVFX/impact_explosions/src/shader/explosion_smoke.gdshader" id="1_kc1dr"]
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[ext_resource type="Shader" uid="uid://dw1bkef40wjyi" path="res://assets/BinbunVFX/impact_explosions/src/shader/ground_impact.gdshader" id="1_tpmvn"]
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[ext_resource type="Shader" uid="uid://7acg1ejnsqij" path="res://assets/BinbunVFX/impact_explosions/src/shader/impact_streaks.gdshader" id="2_6ypje"]
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[ext_resource type="Shader" uid="uid://d28ltkmbbdcjb" path="res://assets/BinbunVFX/impact_explosions/src/shader/sparks.gdshader" id="6_vw7xv"]
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[ext_resource type="Texture2D" uid="uid://85fb3gemkbhp" path="res://assets/BinbunVFX/shared/texture/cracks_01.png" id="7_fqiel"]
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[ext_resource type="Texture2D" uid="uid://bbxo5nkvy537a" path="res://assets/BinbunVFX/shared/texture/cracks_emission_01.png" id="8_jehp2"]
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[ext_resource type="Script" uid="uid://bdk8hhttligw" path="res://assets/BinbunVFX/shared/script/vfx_light.gd" id="9_jehp2"]
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[sub_resource type="Gradient" id="Gradient_huy36"]
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_yt6d1"]
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domain_warp_enabled = true
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domain_warp_type = 2
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domain_warp_amplitude = 5.0
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domain_warp_fractal_octaves = 1
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_jehp2"]
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seamless = true
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color_ramp = SubResource("Gradient_huy36")
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noise = SubResource("FastNoiseLite_yt6d1")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_jehp2"]
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resource_local_to_scene = true
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render_priority = 0
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shader = ExtResource("1_gk7hu")
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shader_parameter/noise_texture = SubResource("NoiseTexture2D_jehp2")
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shader_parameter/primary_color = Color(1, 0.529412, 0, 1)
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shader_parameter/texture_scale = Vector2(1, 1)
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shader_parameter/proximity_fade = false
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shader_parameter/proximity_fade_distance = 1.0
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shader_parameter/alpha_mode = 0
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[sub_resource type="Curve" id="Curve_gk7hu"]
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[sub_resource type="CurveTexture" id="CurveTexture_irlqe"]
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_vw7xv"]
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gravity = Vector3(0, 0, 0)
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[sub_resource type="SphereMesh" id="SphereMesh_gk7hu"]
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[sub_resource type="Gradient" id="Gradient_vw7xv"]
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colors = PackedColorArray(1, 1, 1, 1, 0, 0, 0, 1)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_8mskx"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_irlqe"]
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render_priority = 0
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shader = ExtResource("6_vw7xv")
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shader_parameter/shape_texture = SubResource("GradientTexture2D_8mskx")
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shader_parameter/primary_color = Color(1, 0.529412, 0, 1)
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shader_parameter/secondary_color = Color(0.984314, 0.192157, 0, 1)
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[sub_resource type="Curve" id="Curve_vw7xv"]
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[sub_resource type="CurveTexture" id="CurveTexture_0gt57"]
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_fqiel"]
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particle_flag_align_y = true
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angle_min = -720.0
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angle_max = 720.0
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direction = Vector3(0, 1, 0)
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spread = 60.0
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initial_velocity_max = 10.0
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damping_min = 5.0
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damping_max = 10.0
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scale_min = 0.5
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[sub_resource type="QuadMesh" id="QuadMesh_8mskx"]
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size = Vector2(0.05, 0.4)
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_gk7hu"]
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seed = 2
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fractal_type = 2
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fractal_octaves = 3
|
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fractal_gain = 0.55
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domain_warp_enabled = true
|
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domain_warp_type = 1
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domain_warp_amplitude = 10.0
|
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domain_warp_frequency = 0.02
|
||||
domain_warp_fractal_octaves = 2
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||||
domain_warp_fractal_lacunarity = 4.165
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|
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_jx4yd"]
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seamless = true
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normalize = false
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noise = SubResource("FastNoiseLite_gk7hu")
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_vw7xv"]
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noise_type = 2
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frequency = 0.04
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fractal_octaves = 2
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_vx8h5"]
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width = 128
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height = 128
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invert = true
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seamless = true
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noise = SubResource("FastNoiseLite_vw7xv")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_fqiel"]
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render_priority = 0
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shader = ExtResource("1_kc1dr")
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shader_parameter/noise_texture = SubResource("NoiseTexture2D_vx8h5")
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shader_parameter/glow_noise_texture = SubResource("NoiseTexture2D_jx4yd")
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shader_parameter/primary_color = Color(1, 0.529412, 0, 1)
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shader_parameter/tertiary_color = Color(0.227451, 0.223529, 0.180392, 1)
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shader_parameter/time_scale = Vector2(0, 0.3)
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shader_parameter/texture_scale = Vector2(1, 1)
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shader_parameter/noise_scale = 0.2
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shader_parameter/proximity_fade = false
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shader_parameter/proximity_fade_distance = 1.0
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shader_parameter/alpha_mode = 0
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[sub_resource type="Curve" id="Curve_jehp2"]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_kt3hw"]
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curve = SubResource("Curve_jehp2")
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[sub_resource type="Gradient" id="Gradient_8mskx"]
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offsets = PackedFloat32Array(0, 0.494872, 1)
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colors = PackedColorArray(1, 1, 1, 1, 0.623529, 0.921569, 0.921569, 1, 0.87451, 0.87451, 0.87451, 0.258824)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_b3slk"]
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gradient = SubResource("Gradient_8mskx")
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[sub_resource type="Gradient" id="Gradient_jx4yd"]
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offsets = PackedFloat32Array(0.133333, 0.735897)
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colors = PackedColorArray(1, 0, 0, 1, 0, 0, 0, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_xbpst"]
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gradient = SubResource("Gradient_jx4yd")
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[sub_resource type="Curve" id="Curve_kt3hw"]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_gappd"]
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curve = SubResource("Curve_kt3hw")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_xbpst"]
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emission_shape_offset = Vector3(0, 0.1, 0)
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emission_shape = 3
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emission_box_extents = Vector3(0.2, 0.1, 0.2)
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angle_min = -720.0
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angle_max = 720.0
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spread = 180.0
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flatness = 1.0
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gravity = Vector3(0, 0, 0)
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damping_min = 10.0
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damping_max = 20.0
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scale_min = 0.8
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scale_curve = SubResource("CurveTexture_gappd")
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color_ramp = SubResource("GradientTexture1D_xbpst")
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color_initial_ramp = SubResource("GradientTexture1D_b3slk")
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alpha_curve = SubResource("CurveTexture_kt3hw")
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[sub_resource type="SphereMesh" id="SphereMesh_huy36"]
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radius = 1.5
|
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height = 1.5
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radial_segments = 32
|
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rings = 16
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is_hemisphere = true
|
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|
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_irlqe"]
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|
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_djaon"]
|
||||
noise = SubResource("FastNoiseLite_irlqe")
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|
||||
[sub_resource type="Gradient" id="Gradient_tpmvn"]
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colors = PackedColorArray(1, 1, 1, 1, 0, 0, 0, 1)
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|
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_m3kmr"]
|
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gradient = SubResource("Gradient_tpmvn")
|
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width = 256
|
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height = 256
|
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fill = 1
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fill_from = Vector2(0.5, 0.5)
|
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fill_to = Vector2(0.5, 0)
|
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|
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_kc1dr"]
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render_priority = 0
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shader = ExtResource("1_tpmvn")
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shader_parameter/shape_texture = SubResource("GradientTexture2D_m3kmr")
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shader_parameter/noise_texture = SubResource("NoiseTexture2D_djaon")
|
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shader_parameter/primary_color = Color(1, 0.529412, 0, 1)
|
||||
shader_parameter/secondary_color = Color(0.984314, 0.192157, 0, 1)
|
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shader_parameter/decay = 0.0
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shader_parameter/alpha_mode = 0
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[sub_resource type="PlaneMesh" id="PlaneMesh_jehp2"]
|
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size = Vector2(4, 4)
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subdivide_width = 32
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|
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|
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_kc1dr"]
|
||||
noise_type = 2
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frequency = 0.02
|
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fractal_octaves = 2
|
||||
|
||||
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_3gy3r"]
|
||||
seamless = true
|
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noise = SubResource("FastNoiseLite_kc1dr")
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|
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_gk7hu"]
|
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render_priority = 0
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shader = ExtResource("2_6ypje")
|
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shader_parameter/noise_texture = SubResource("NoiseTexture2D_3gy3r")
|
||||
shader_parameter/primary_color = Color(1, 0.529412, 0, 1)
|
||||
shader_parameter/secondary_color = Color(0.984314, 0.192157, 0, 1)
|
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shader_parameter/texture_scale = Vector2(3, 0.2)
|
||||
shader_parameter/time_scale = Vector2(-0.1, 0.1)
|
||||
shader_parameter/grow = 0.34
|
||||
shader_parameter/decay = 0.2
|
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shader_parameter/proximity_fade = false
|
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shader_parameter/proximity_fade_distance = 1.0
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shader_parameter/alpha_mode = 0
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|
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[sub_resource type="CylinderMesh" id="CylinderMesh_6ypje"]
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top_radius = 1.2
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height = 4.0
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radial_segments = 32
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cap_top = false
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cap_bottom = false
|
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|
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_jehp2"]
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noise_type = 2
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frequency = 0.02
|
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offset = Vector3(412.7, 0, 0)
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fractal_octaves = 2
|
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|
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_t532u"]
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||||
seamless = true
|
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seamless_blend_skirt = 0.5
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noise = SubResource("FastNoiseLite_jehp2")
|
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|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_8mskx"]
|
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render_priority = 0
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shader = ExtResource("2_6ypje")
|
||||
shader_parameter/noise_texture = SubResource("NoiseTexture2D_t532u")
|
||||
shader_parameter/primary_color = Color(1, 0.529412, 0, 1)
|
||||
shader_parameter/secondary_color = Color(0.984314, 0.192157, 0, 1)
|
||||
shader_parameter/texture_scale = Vector2(4, 0.2)
|
||||
shader_parameter/time_scale = Vector2(0.1, 0.1)
|
||||
shader_parameter/grow = 0.15
|
||||
shader_parameter/decay = 1.0
|
||||
shader_parameter/proximity_fade = false
|
||||
shader_parameter/proximity_fade_distance = 1.0
|
||||
shader_parameter/alpha_mode = 0
|
||||
|
||||
[sub_resource type="CylinderMesh" id="CylinderMesh_tpmvn"]
|
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top_radius = 2.0
|
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bottom_radius = 0.6
|
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height = 1.6
|
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radial_segments = 32
|
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cap_top = false
|
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cap_bottom = false
|
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|
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[sub_resource type="Animation" id="Animation_gk7hu"]
|
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length = 0.001
|
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tracks/0/type = "value"
|
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tracks/0/imported = false
|
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tracks/0/enabled = true
|
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tracks/0/path = NodePath("Ground_Impact:material_override:shader_parameter/decay")
|
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
|
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Impact_Streaks2:material_override:shader_parameter/decay")
|
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tracks/1/interp = 1
|
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Impact_Streaks2:material_override:shader_parameter/grow")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [0.34]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("Smoke:emitting")
|
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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tracks/4/type = "value"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("Core:emitting")
|
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
|
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tracks/5/type = "value"
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/path = NodePath("Sparks:emitting")
|
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
|
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tracks/6/type = "value"
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tracks/6/imported = false
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tracks/6/enabled = true
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tracks/6/path = NodePath("Decal:emission_energy")
|
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tracks/6/interp = 1
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tracks/6/loop_wrap = true
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tracks/6/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [4.0]
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}
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tracks/7/type = "value"
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tracks/7/imported = false
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tracks/7/enabled = true
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tracks/7/path = NodePath("Decal:albedo_mix")
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tracks/7/interp = 1
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tracks/7/loop_wrap = true
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tracks/7/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [1.0]
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}
|
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tracks/8/type = "value"
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tracks/8/imported = false
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tracks/8/enabled = true
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tracks/8/path = NodePath("Light:light_multiplier")
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initial_velocity_min = -1.0
|
||||
initial_velocity_max = 1.0
|
||||
gravity = Vector3(0, 0, 0)
|
||||
scale_min = 0.6
|
||||
scale_max = 1.2
|
||||
scale_curve = SubResource("CurveTexture_jtj2s")
|
||||
alpha_curve = SubResource("CurveTexture_7aqx2")
|
||||
|
||||
[sub_resource type="QuadMesh" id="QuadMesh_i6n1f"]
|
||||
size = Vector2(4, 4)
|
||||
orientation = 1
|
||||
|
||||
[sub_resource type="FastNoiseLite" id="FastNoiseLite_b5pcy"]
|
||||
|
||||
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_3f5vg"]
|
||||
noise = SubResource("FastNoiseLite_b5pcy")
|
||||
|
||||
[sub_resource type="Gradient" id="Gradient_imq44"]
|
||||
colors = PackedColorArray(1, 1, 1, 1, 0, 0, 0, 1)
|
||||
|
||||
[sub_resource type="GradientTexture2D" id="GradientTexture2D_gsjnu"]
|
||||
gradient = SubResource("Gradient_imq44")
|
||||
width = 256
|
||||
height = 256
|
||||
fill = 1
|
||||
fill_from = Vector2(0.5, 0.5)
|
||||
fill_to = Vector2(0.5, 0)
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_tn6s4"]
|
||||
render_priority = 0
|
||||
shader = ExtResource("2_cpglc")
|
||||
shader_parameter/shape_texture = SubResource("GradientTexture2D_gsjnu")
|
||||
shader_parameter/noise_texture = SubResource("NoiseTexture2D_3f5vg")
|
||||
shader_parameter/primary_color = Color(1, 0.454902, 0, 1)
|
||||
shader_parameter/secondary_color = Color(1, 0.270588, 0.0392157, 1)
|
||||
shader_parameter/decay = 0.0
|
||||
shader_parameter/alpha_mode = 0
|
||||
|
||||
[sub_resource type="PlaneMesh" id="PlaneMesh_xgc35"]
|
||||
size = Vector2(4, 4)
|
||||
subdivide_width = 32
|
||||
subdivide_depth = 32
|
||||
|
||||
[sub_resource type="FastNoiseLite" id="FastNoiseLite_2lstl"]
|
||||
noise_type = 2
|
||||
frequency = 0.02
|
||||
fractal_octaves = 2
|
||||
|
||||
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_gisu5"]
|
||||
seamless = true
|
||||
noise = SubResource("FastNoiseLite_2lstl")
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_573mb"]
|
||||
render_priority = 0
|
||||
shader = ExtResource("3_i6n1f")
|
||||
shader_parameter/noise_texture = SubResource("NoiseTexture2D_gisu5")
|
||||
shader_parameter/primary_color = Color(1, 0.454902, 0, 1)
|
||||
shader_parameter/secondary_color = Color(1, 0.270588, 0.0392157, 1)
|
||||
shader_parameter/texture_scale = Vector2(3, 1)
|
||||
shader_parameter/time_scale = Vector2(-0.1, 0.1)
|
||||
shader_parameter/grow = 0.04
|
||||
shader_parameter/decay = 1.0
|
||||
shader_parameter/proximity_fade = false
|
||||
shader_parameter/proximity_fade_distance = 1.0
|
||||
shader_parameter/alpha_mode = 0
|
||||
|
||||
[sub_resource type="CylinderMesh" id="CylinderMesh_n55o1"]
|
||||
top_radius = 1.2
|
||||
bottom_radius = 0.0
|
||||
height = 1.0
|
||||
radial_segments = 32
|
||||
cap_top = false
|
||||
cap_bottom = false
|
||||
|
||||
[sub_resource type="FastNoiseLite" id="FastNoiseLite_7dous"]
|
||||
noise_type = 2
|
||||
frequency = 0.02
|
||||
offset = Vector3(412.7, 0, 0)
|
||||
fractal_octaves = 2
|
||||
|
||||
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_sg858"]
|
||||
seamless = true
|
||||
seamless_blend_skirt = 0.5
|
||||
noise = SubResource("FastNoiseLite_7dous")
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_2n5mr"]
|
||||
render_priority = 0
|
||||
shader = ExtResource("3_i6n1f")
|
||||
shader_parameter/noise_texture = SubResource("NoiseTexture2D_sg858")
|
||||
shader_parameter/primary_color = Color(1, 0.454902, 0, 1)
|
||||
shader_parameter/secondary_color = Color(1, 0.270588, 0.0392157, 1)
|
||||
shader_parameter/texture_scale = Vector2(4, 1)
|
||||
shader_parameter/time_scale = Vector2(0.1, 0.1)
|
||||
shader_parameter/grow = 0.16
|
||||
shader_parameter/decay = 1.0
|
||||
shader_parameter/proximity_fade = false
|
||||
shader_parameter/proximity_fade_distance = 1.0
|
||||
shader_parameter/alpha_mode = 0
|
||||
|
||||
[sub_resource type="CylinderMesh" id="CylinderMesh_1oo0j"]
|
||||
top_radius = 2.0
|
||||
bottom_radius = 0.0
|
||||
height = 0.4
|
||||
radial_segments = 32
|
||||
cap_top = false
|
||||
cap_bottom = false
|
||||
|
||||
[sub_resource type="Animation" id="Animation_1ainm"]
|
||||
resource_name = "main"
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("Core:emitting")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [true]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("Ground_Impact:material_override:shader_parameter/decay")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0, 0.433333, 1),
|
||||
"transitions": PackedFloat32Array(1, 1, 1),
|
||||
"update": 0,
|
||||
"values": [0.0, 1.0, 1.0]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/path = NodePath("Impact_Streaks2:material_override:shader_parameter/grow")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/keys = {
|
||||
"times": PackedFloat32Array(0, 0.1, 0.433333, 1),
|
||||
"transitions": PackedFloat32Array(1, 0.366021, 1, 1),
|
||||
"update": 0,
|
||||
"values": [0.52, 0.1, 0.05, 0.52]
|
||||
}
|
||||
tracks/3/type = "value"
|
||||
tracks/3/imported = false
|
||||
tracks/3/enabled = true
|
||||
tracks/3/path = NodePath("Impact_Streaks1:material_override:shader_parameter/decay")
|
||||
tracks/3/interp = 1
|
||||
tracks/3/loop_wrap = true
|
||||
tracks/3/keys = {
|
||||
"times": PackedFloat32Array(0, 0.166667, 0.433333),
|
||||
"transitions": PackedFloat32Array(2, 1, 1),
|
||||
"update": 0,
|
||||
"values": [0.0, 1.0, 0.0]
|
||||
}
|
||||
tracks/4/type = "value"
|
||||
tracks/4/imported = false
|
||||
tracks/4/enabled = true
|
||||
tracks/4/path = NodePath("Impact_Streaks1:material_override:shader_parameter/grow")
|
||||
tracks/4/interp = 1
|
||||
tracks/4/loop_wrap = true
|
||||
tracks/4/keys = {
|
||||
"times": PackedFloat32Array(0, 0.1, 0.166667, 0.433333, 1),
|
||||
"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
|
||||
"update": 0,
|
||||
"values": [0.4, 0.16, 0.05, 0.05, 0.4]
|
||||
}
|
||||
tracks/5/type = "value"
|
||||
tracks/5/imported = false
|
||||
tracks/5/enabled = true
|
||||
tracks/5/path = NodePath("Impact_Streaks2:material_override:shader_parameter/decay")
|
||||
tracks/5/interp = 1
|
||||
tracks/5/loop_wrap = true
|
||||
tracks/5/keys = {
|
||||
"times": PackedFloat32Array(0, 0.1, 0.433333),
|
||||
"transitions": PackedFloat32Array(1, 2, 1),
|
||||
"update": 0,
|
||||
"values": [0.0, 1.0, 0.0]
|
||||
}
|
||||
tracks/6/type = "value"
|
||||
tracks/6/imported = false
|
||||
tracks/6/enabled = true
|
||||
tracks/6/path = NodePath("Decal:emission_energy")
|
||||
tracks/6/interp = 1
|
||||
tracks/6/loop_wrap = true
|
||||
tracks/6/keys = {
|
||||
"times": PackedFloat32Array(0, 0.7, 1),
|
||||
"transitions": PackedFloat32Array(1, 1, 1),
|
||||
"update": 0,
|
||||
"values": [4.0, 0.0, 0.0]
|
||||
}
|
||||
tracks/7/type = "value"
|
||||
tracks/7/imported = false
|
||||
tracks/7/enabled = true
|
||||
tracks/7/path = NodePath("Decal:albedo_mix")
|
||||
tracks/7/interp = 1
|
||||
tracks/7/loop_wrap = true
|
||||
tracks/7/keys = {
|
||||
"times": PackedFloat32Array(0, 0.7, 1),
|
||||
"transitions": PackedFloat32Array(1, 1, 1),
|
||||
"update": 0,
|
||||
"values": [1.0, 0.0, 0.0]
|
||||
}
|
||||
tracks/8/type = "value"
|
||||
tracks/8/imported = false
|
||||
tracks/8/enabled = true
|
||||
tracks/8/path = NodePath("Light:light_multiplier")
|
||||
tracks/8/interp = 1
|
||||
tracks/8/loop_wrap = true
|
||||
tracks/8/keys = {
|
||||
"times": PackedFloat32Array(0, 0.433333, 1),
|
||||
"transitions": PackedFloat32Array(1, 1, 1),
|
||||
"update": 0,
|
||||
"values": [1.0, 0.0, 0.0]
|
||||
}
|
||||
tracks/9/type = "value"
|
||||
tracks/9/imported = false
|
||||
tracks/9/enabled = true
|
||||
tracks/9/path = NodePath("Rings:emitting")
|
||||
tracks/9/interp = 1
|
||||
tracks/9/loop_wrap = true
|
||||
tracks/9/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [true]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_cpglc"]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("Core:emitting")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [false]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("Ground_Impact:material_override:shader_parameter/decay")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [0.0]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/path = NodePath("Impact_Streaks2:material_override:shader_parameter/grow")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [0.04]
|
||||
}
|
||||
tracks/3/type = "value"
|
||||
tracks/3/imported = false
|
||||
tracks/3/enabled = true
|
||||
tracks/3/path = NodePath("Impact_Streaks1:material_override:shader_parameter/decay")
|
||||
tracks/3/interp = 1
|
||||
tracks/3/loop_wrap = true
|
||||
tracks/3/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [1.0]
|
||||
}
|
||||
tracks/4/type = "value"
|
||||
tracks/4/imported = false
|
||||
tracks/4/enabled = true
|
||||
tracks/4/path = NodePath("Impact_Streaks1:material_override:shader_parameter/grow")
|
||||
tracks/4/interp = 1
|
||||
tracks/4/loop_wrap = true
|
||||
tracks/4/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [0.16]
|
||||
}
|
||||
tracks/5/type = "value"
|
||||
tracks/5/imported = false
|
||||
tracks/5/enabled = true
|
||||
tracks/5/path = NodePath("Impact_Streaks2:material_override:shader_parameter/decay")
|
||||
tracks/5/interp = 1
|
||||
tracks/5/loop_wrap = true
|
||||
tracks/5/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [1.0]
|
||||
}
|
||||
tracks/6/type = "value"
|
||||
tracks/6/imported = false
|
||||
tracks/6/enabled = true
|
||||
tracks/6/path = NodePath("Decal:emission_energy")
|
||||
tracks/6/interp = 1
|
||||
tracks/6/loop_wrap = true
|
||||
tracks/6/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [4.0]
|
||||
}
|
||||
tracks/7/type = "value"
|
||||
tracks/7/imported = false
|
||||
tracks/7/enabled = true
|
||||
tracks/7/path = NodePath("Decal:albedo_mix")
|
||||
tracks/7/interp = 1
|
||||
tracks/7/loop_wrap = true
|
||||
tracks/7/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [1.0]
|
||||
}
|
||||
tracks/8/type = "value"
|
||||
tracks/8/imported = false
|
||||
tracks/8/enabled = true
|
||||
tracks/8/path = NodePath("Light:light_multiplier")
|
||||
tracks/8/interp = 1
|
||||
tracks/8/loop_wrap = true
|
||||
tracks/8/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [1.0]
|
||||
}
|
||||
tracks/9/type = "value"
|
||||
tracks/9/imported = false
|
||||
tracks/9/enabled = true
|
||||
tracks/9/path = NodePath("Rings:emitting")
|
||||
tracks/9/interp = 1
|
||||
tracks/9/loop_wrap = true
|
||||
tracks/9/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [false]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_cpglc"]
|
||||
_data = {
|
||||
&"RESET": SubResource("Animation_cpglc"),
|
||||
&"main": SubResource("Animation_1ainm")
|
||||
}
|
||||
|
||||
[node name="VFXImpact_06" type="Node3D"]
|
||||
script = ExtResource("1_cpglc")
|
||||
primary_color = Color(1, 0.454902, 0, 1)
|
||||
secondary_color = Color(1, 0.270588, 0.0392157, 1)
|
||||
light_color = Color(1, 0.454902, 0, 1)
|
||||
|
||||
[node name="Core" type="GPUParticles3D" parent="."]
|
||||
sorting_offset = 0.5
|
||||
material_override = SubResource("ShaderMaterial_3syo3")
|
||||
emitting = false
|
||||
amount = 1
|
||||
lifetime = 0.8
|
||||
one_shot = true
|
||||
explosiveness = 0.8
|
||||
process_material = SubResource("ParticleProcessMaterial_rcnau")
|
||||
draw_pass_1 = SubResource("SphereMesh_3ky6y")
|
||||
|
||||
[node name="Rings" type="GPUParticles3D" parent="."]
|
||||
layers = 540672
|
||||
material_override = SubResource("ShaderMaterial_l6bhb")
|
||||
emitting = false
|
||||
amount = 1
|
||||
one_shot = true
|
||||
explosiveness = 0.9
|
||||
process_material = SubResource("ParticleProcessMaterial_4kqba")
|
||||
draw_pass_1 = SubResource("QuadMesh_i6n1f")
|
||||
|
||||
[node name="Ground_Impact" type="MeshInstance3D" parent="."]
|
||||
layers = 540672
|
||||
sorting_offset = -0.5
|
||||
material_override = SubResource("ShaderMaterial_tn6s4")
|
||||
mesh = SubResource("PlaneMesh_xgc35")
|
||||
|
||||
[node name="Impact_Streaks2" type="MeshInstance3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
|
||||
layers = 540672
|
||||
material_override = SubResource("ShaderMaterial_573mb")
|
||||
mesh = SubResource("CylinderMesh_n55o1")
|
||||
|
||||
[node name="Impact_Streaks1" type="MeshInstance3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.2, 0)
|
||||
layers = 540672
|
||||
material_override = SubResource("ShaderMaterial_2n5mr")
|
||||
mesh = SubResource("CylinderMesh_1oo0j")
|
||||
|
||||
[node name="Decal" type="Decal" parent="."]
|
||||
size = Vector3(3, 3, 3)
|
||||
texture_albedo = ExtResource("4_hekmx")
|
||||
texture_emission = ExtResource("5_j1n3n")
|
||||
emission_energy = 4.0
|
||||
modulate = Color(1, 0.32549, 0, 1)
|
||||
cull_mask = 507903
|
||||
|
||||
[node name="Light" type="OmniLight3D" parent="."]
|
||||
light_color = Color(1, 0.454902, 0, 1)
|
||||
light_energy = 8.0
|
||||
light_size = 4.0
|
||||
light_cull_mask = 4294426623
|
||||
omni_range = 8.0
|
||||
script = ExtResource("6_uiprv")
|
||||
base_energy = 8.0
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
libraries = {
|
||||
&"": SubResource("AnimationLibrary_cpglc")
|
||||
}
|
||||
Reference in New Issue
Block a user