Floatbot assets added, and nodetunnel being implemented.
This commit is contained in:
@@ -0,0 +1,348 @@
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[gd_scene load_steps=35 format=3 uid="uid://vkstbs4fu60"]
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[ext_resource type="Shader" uid="uid://cssforqq3llvn" path="res://assets/BinbunVFX/impact_explosions/src/shader/basic.gdshader" id="1_5fy01"]
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[ext_resource type="Script" uid="uid://tb7n6ybv43ch" path="res://assets/BinbunVFX/shared/script/vfx_controller.gd" id="1_rqeg2"]
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[ext_resource type="Texture2D" uid="uid://b2ahcfqaivla7" path="res://assets/BinbunVFX/shared/texture/flash/flash_01.png" id="2_aqcd5"]
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[ext_resource type="Shader" uid="uid://d4eb3cue1817u" path="res://assets/BinbunVFX/impact_explosions/src/shader/glow.gdshader" id="3_cy50q"]
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[ext_resource type="Texture2D" uid="uid://bqqrfrrd5f7kq" path="res://assets/BinbunVFX/shared/texture/flash/flash_03.png" id="3_rqeg2"]
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[ext_resource type="Texture2D" uid="uid://cjkuadylsfid1" path="res://assets/BinbunVFX/shared/texture/flash/flash_02.png" id="4_cy50q"]
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[ext_resource type="Script" uid="uid://bdk8hhttligw" path="res://assets/BinbunVFX/shared/script/vfx_light.gd" id="4_rqeg2"]
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[ext_resource type="Texture2D" uid="uid://bxtojkguayub2" path="res://assets/BinbunVFX/shared/texture/flare/flare_03.png" id="6_il5r6"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_d2ynh"]
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render_priority = 0
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shader = ExtResource("1_5fy01")
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shader_parameter/mask_texture = ExtResource("2_aqcd5")
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shader_parameter/noise_texture = ExtResource("3_rqeg2")
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shader_parameter/edge_smoothness = 0.5
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shader_parameter/color_smoothness = 1.0
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shader_parameter/primary_color = Color(0.815686, 0.321569, 0.00392157, 1)
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shader_parameter/secondary_color = Color(1, 0.541455, 0.101383, 1)
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shader_parameter/billboard = true
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shader_parameter/proximity_fade = false
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shader_parameter/proximity_fade_distance = 0.5
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shader_parameter/alpha_mode = 0
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[sub_resource type="Curve" id="Curve_27chy"]
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_data = [Vector2(0.5, 1), 0.0, -3.02196, 0, 0, Vector2(1, 0), -0.0871912, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_i4m5q"]
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curve = SubResource("Curve_27chy")
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[sub_resource type="Curve" id="Curve_pns5y"]
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_data = [Vector2(0, 1), 0.0, 0.032534, 0, 0, Vector2(1, 0.696629), -1.17373, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_ka0sc"]
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curve = SubResource("Curve_pns5y")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_jy2lo"]
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angle_min = -720.0
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angle_max = 720.0
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direction = Vector3(0, 1, 0)
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gravity = Vector3(0, 0, 0)
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scale_curve = SubResource("CurveTexture_ka0sc")
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alpha_curve = SubResource("CurveTexture_i4m5q")
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[sub_resource type="QuadMesh" id="QuadMesh_05b6s"]
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size = Vector2(2, 2)
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_5fy01"]
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render_priority = 0
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shader = ExtResource("1_5fy01")
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shader_parameter/mask_texture = ExtResource("4_cy50q")
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shader_parameter/edge_smoothness = 0.4
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shader_parameter/color_smoothness = 1.0
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shader_parameter/primary_color = Color(0.815686, 0.321569, 0.00392157, 1)
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shader_parameter/secondary_color = Color(1, 0.541455, 0.101383, 1)
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shader_parameter/billboard = false
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shader_parameter/proximity_fade = false
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shader_parameter/proximity_fade_distance = 0.5
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shader_parameter/alpha_mode = 0
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[sub_resource type="Curve" id="Curve_aqcd5"]
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_data = [Vector2(0, 1), 0.0, -1.11523, 0, 0, Vector2(1, 0), -0.171187, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_cy50q"]
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curve = SubResource("Curve_aqcd5")
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[sub_resource type="Curve" id="Curve_rqeg2"]
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_data = [Vector2(0, 0.730337), 0.0, 0.87191, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_il5r6"]
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curve = SubResource("Curve_rqeg2")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_d2ynh"]
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particle_flag_align_y = true
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angle_min = -720.0
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angle_max = 720.0
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direction = Vector3(0, 1, 0)
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spread = 180.0
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initial_velocity_min = -0.1
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initial_velocity_max = 0.1
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gravity = Vector3(0, 0, 0)
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scale_min = 0.5
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scale_curve = SubResource("CurveTexture_il5r6")
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color = Color(0, 0, 0, 1)
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alpha_curve = SubResource("CurveTexture_cy50q")
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[sub_resource type="QuadMesh" id="QuadMesh_27chy"]
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size = Vector2(4, 4)
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subdivide_width = 32
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subdivide_depth = 32
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orientation = 1
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_27chy"]
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render_priority = 0
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shader = ExtResource("1_5fy01")
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shader_parameter/mask_texture = ExtResource("6_il5r6")
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shader_parameter/edge_smoothness = 1.0
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shader_parameter/color_smoothness = 1.0
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shader_parameter/primary_color = Color(0.815686, 0.321569, 0.00392157, 1)
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shader_parameter/secondary_color = Color(1, 0.541455, 0.101383, 1)
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shader_parameter/billboard = false
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shader_parameter/proximity_fade = false
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shader_parameter/proximity_fade_distance = 1.0
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shader_parameter/alpha_mode = 0
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[sub_resource type="Curve" id="Curve_i4m5q"]
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_data = [Vector2(0, 0.393258), 0.0, -1.11523, 0, 0, Vector2(1, 0), -0.171187, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_pns5y"]
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curve = SubResource("Curve_i4m5q")
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[sub_resource type="Curve" id="Curve_ka0sc"]
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_data = [Vector2(0, 0.47191), 0.0, 1.45318, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_jy2lo"]
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curve = SubResource("Curve_ka0sc")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_05b6s"]
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particle_flag_align_y = true
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angle_min = -720.0
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angle_max = 720.0
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direction = Vector3(0, 1, 0)
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spread = 10.0
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initial_velocity_min = -0.1
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initial_velocity_max = 0.1
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gravity = Vector3(0, 0, 0)
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scale_min = 0.6
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scale_max = 1.1
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scale_curve = SubResource("CurveTexture_jy2lo")
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color = Color(0, 0, 0, 1)
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alpha_curve = SubResource("CurveTexture_pns5y")
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[sub_resource type="QuadMesh" id="QuadMesh_doq2e"]
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size = Vector2(4, 4)
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subdivide_width = 32
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subdivide_depth = 32
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orientation = 1
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_6hydx"]
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render_priority = 0
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shader = ExtResource("3_cy50q")
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shader_parameter/primary_color = Color(0.815686, 0.321569, 0.00392157, 1)
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shader_parameter/proximity_fade = false
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shader_parameter/proximity_fade_distance = 0.5
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shader_parameter/alpha_multiplier = 1.0
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shader_parameter/alpha_mode = 0
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[sub_resource type="SphereMesh" id="SphereMesh_5fy01"]
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radius = 1.0
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height = 2.0
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radial_segments = 32
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rings = 16
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[sub_resource type="Animation" id="Animation_5fy01"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Hit_01:emitting")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Flare_01:emitting")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("MeshInstance3D:material_override:shader_parameter/alpha_multiplier")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [1.0]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("Light:light_multiplier")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [1.0]
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}
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tracks/4/type = "value"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("Flare_02:emitting")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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[sub_resource type="Animation" id="Animation_6hydx"]
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resource_name = "main"
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length = 0.8
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Hit_01:emitting")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [true]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Flare_01:emitting")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [true]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("MeshInstance3D:material_override:shader_parameter/alpha_multiplier")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0, 0.5, 0.8),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [1.0, 0.0, 0.0]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("Light:light_multiplier")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0, 0.5, 0.8),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [1.0, 0.0, 0.0]
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}
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tracks/4/type = "value"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("Flare_02:emitting")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [true]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_5fy01"]
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_data = {
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&"RESET": SubResource("Animation_5fy01"),
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&"main": SubResource("Animation_6hydx")
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}
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[node name="VFXHit_05" type="Node3D"]
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script = ExtResource("1_rqeg2")
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primary_color = Color(0.815686, 0.321569, 0.00392157, 1)
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secondary_color = Color(1, 0.541455, 0.101383, 1)
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light_color = Color(0.886275, 0.831373, 0.756863, 1)
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[node name="Hit_01" type="GPUParticles3D" parent="."]
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material_override = SubResource("ShaderMaterial_d2ynh")
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emitting = false
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amount = 2
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lifetime = 0.4
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one_shot = true
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explosiveness = 0.6
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process_material = SubResource("ParticleProcessMaterial_jy2lo")
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draw_pass_1 = SubResource("QuadMesh_05b6s")
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[node name="Flare_01" type="GPUParticles3D" parent="."]
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sorting_offset = -1.0
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material_override = SubResource("ShaderMaterial_5fy01")
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emitting = false
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amount = 6
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lifetime = 0.4
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one_shot = true
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explosiveness = 0.8
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process_material = SubResource("ParticleProcessMaterial_d2ynh")
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draw_pass_1 = SubResource("QuadMesh_27chy")
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[node name="Flare_02" type="GPUParticles3D" parent="."]
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sorting_offset = -1.0
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material_override = SubResource("ShaderMaterial_27chy")
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emitting = false
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amount = 1
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lifetime = 0.6
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one_shot = true
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explosiveness = 0.8
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process_material = SubResource("ParticleProcessMaterial_05b6s")
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draw_pass_1 = SubResource("QuadMesh_doq2e")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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sorting_offset = -2.0
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material_override = SubResource("ShaderMaterial_6hydx")
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mesh = SubResource("SphereMesh_5fy01")
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[node name="Light" type="OmniLight3D" parent="."]
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light_color = Color(0.886275, 0.831373, 0.756863, 1)
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light_energy = 2.0
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light_size = 4.0
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light_cull_mask = 4294426623
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omni_range = 8.0
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script = ExtResource("4_rqeg2")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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&"": SubResource("AnimationLibrary_5fy01")
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}
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Reference in New Issue
Block a user