Floatbot assets added, and nodetunnel being implemented.
This commit is contained in:
@@ -0,0 +1,341 @@
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[gd_scene load_steps=34 format=3 uid="uid://ri1dspbxt43r"]
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[ext_resource type="Shader" uid="uid://cssforqq3llvn" path="res://assets/BinbunVFX/impact_explosions/src/shader/basic.gdshader" id="1_ivu3w"]
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[ext_resource type="Script" uid="uid://tb7n6ybv43ch" path="res://assets/BinbunVFX/shared/script/vfx_controller.gd" id="1_v574d"]
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[ext_resource type="Texture2D" uid="uid://i6dlldk10la7" path="res://assets/BinbunVFX/shared/texture/flash/flash_04.png" id="2_yt271"]
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[ext_resource type="Texture2D" uid="uid://bqqrfrrd5f7kq" path="res://assets/BinbunVFX/shared/texture/flash/flash_03.png" id="3_ivu3w"]
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[ext_resource type="Shader" uid="uid://d4eb3cue1817u" path="res://assets/BinbunVFX/impact_explosions/src/shader/glow.gdshader" id="4_hylye"]
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[ext_resource type="Texture2D" uid="uid://hxi4xo7j57d7" path="res://assets/BinbunVFX/shared/texture/flare/flare_01.png" id="5_aiijp"]
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[ext_resource type="Script" uid="uid://bdk8hhttligw" path="res://assets/BinbunVFX/shared/script/vfx_light.gd" id="7_eoult"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_xfhs0"]
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render_priority = 0
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shader = ExtResource("1_ivu3w")
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shader_parameter/mask_texture = ExtResource("2_yt271")
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shader_parameter/edge_smoothness = 0.5
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shader_parameter/color_smoothness = 1.0
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shader_parameter/primary_color = Color(1, 0.847059, 0, 1)
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shader_parameter/secondary_color = Color(1, 0.290196, 0, 1)
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shader_parameter/billboard = true
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shader_parameter/proximity_fade = false
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shader_parameter/proximity_fade_distance = 1.0
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shader_parameter/alpha_mode = 0
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[sub_resource type="Curve" id="Curve_yt271"]
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_data = [Vector2(0.5, 1), 0.0, -3.02196, 0, 0, Vector2(1, 0), -0.0871912, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_eoult"]
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curve = SubResource("Curve_yt271")
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[sub_resource type="Curve" id="Curve_ivu3w"]
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_data = [Vector2(0, 1), 0.0, 0.032534, 0, 0, Vector2(1, 0.696629), -1.17373, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_80dxi"]
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curve = SubResource("Curve_ivu3w")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_eoult"]
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angle_min = -720.0
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angle_max = 720.0
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direction = Vector3(0, 1, 0)
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gravity = Vector3(0, 0, 0)
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scale_curve = SubResource("CurveTexture_80dxi")
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alpha_curve = SubResource("CurveTexture_eoult")
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[sub_resource type="QuadMesh" id="QuadMesh_80dxi"]
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size = Vector2(2, 2)
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_ivu3w"]
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render_priority = 0
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shader = ExtResource("1_ivu3w")
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shader_parameter/mask_texture = ExtResource("3_ivu3w")
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shader_parameter/edge_smoothness = 0.5
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shader_parameter/color_smoothness = 1.0
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shader_parameter/primary_color = Color(1, 0.847059, 0, 1)
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shader_parameter/secondary_color = Color(1, 0.290196, 0, 1)
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shader_parameter/billboard = true
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shader_parameter/proximity_fade = false
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shader_parameter/proximity_fade_distance = 1.0
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shader_parameter/alpha_mode = 0
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[sub_resource type="Curve" id="Curve_hylye"]
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_data = [Vector2(0.479381, 1), 0.0, -2.39775, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_87miy"]
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curve = SubResource("Curve_hylye")
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[sub_resource type="Curve" id="Curve_aiijp"]
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_data = [Vector2(0, 1), 0.0, -0.125756, 0, 0, Vector2(1, 0.41573), -1.2228, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_jvs7g"]
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curve = SubResource("Curve_aiijp")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_80dxi"]
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angle_min = -720.0
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angle_max = 720.0
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gravity = Vector3(0, 0, 0)
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scale_max = 1.4
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scale_curve = SubResource("CurveTexture_jvs7g")
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color = Color(0, 0, 0, 1)
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alpha_curve = SubResource("CurveTexture_87miy")
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[sub_resource type="QuadMesh" id="QuadMesh_87miy"]
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size = Vector2(3, 3)
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subdivide_width = 32
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subdivide_depth = 32
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_hylye"]
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render_priority = 0
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shader = ExtResource("1_ivu3w")
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shader_parameter/mask_texture = ExtResource("5_aiijp")
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shader_parameter/edge_smoothness = 1.0
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shader_parameter/color_smoothness = 1.0
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shader_parameter/primary_color = Color(1, 0.847059, 0, 1)
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shader_parameter/secondary_color = Color(1, 0.290196, 0, 1)
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shader_parameter/billboard = false
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shader_parameter/proximity_fade = false
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shader_parameter/proximity_fade_distance = 1.0
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shader_parameter/alpha_mode = 0
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[sub_resource type="Curve" id="Curve_eoult"]
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_data = [Vector2(0, 0.393258), 0.0, -1.11523, 0, 0, Vector2(1, 0), -0.171187, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_p1hel"]
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curve = SubResource("Curve_eoult")
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[sub_resource type="Curve" id="Curve_l64xe"]
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_data = [Vector2(0, 0.47191), 0.0, 1.45318, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_l64xe"]
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curve = SubResource("Curve_l64xe")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_aqjj4"]
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particle_flag_align_y = true
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angle_min = -720.0
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angle_max = 720.0
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direction = Vector3(0, 1, 0)
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spread = 10.0
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initial_velocity_min = -0.1
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initial_velocity_max = 0.1
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gravity = Vector3(0, 0, 0)
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scale_min = 0.6
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scale_max = 1.1
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scale_curve = SubResource("CurveTexture_l64xe")
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color = Color(0, 0, 0, 1)
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alpha_curve = SubResource("CurveTexture_p1hel")
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[sub_resource type="QuadMesh" id="QuadMesh_v574d"]
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size = Vector2(4, 4)
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subdivide_width = 32
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subdivide_depth = 32
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orientation = 1
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_aiijp"]
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render_priority = 0
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shader = ExtResource("4_hylye")
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shader_parameter/primary_color = Color(1, 0.847059, 0, 1)
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shader_parameter/proximity_fade = false
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shader_parameter/proximity_fade_distance = 1.0
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shader_parameter/alpha_multiplier = 1.0
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shader_parameter/alpha_mode = 0
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[sub_resource type="SphereMesh" id="SphereMesh_ivu3w"]
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radius = 2.0
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height = 4.0
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radial_segments = 32
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rings = 16
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[sub_resource type="Animation" id="Animation_ivu3w"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Hit_01:emitting")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Hit_02:emitting")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Flare_01:emitting")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("MeshInstance3D:material_override:shader_parameter/alpha_multiplier")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [1.0]
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}
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tracks/4/type = "value"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("Light:light_multiplier")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [1.0]
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}
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[sub_resource type="Animation" id="Animation_yt271"]
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resource_name = "main"
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length = 0.8
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step = 0.05
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Hit_01:emitting")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [true]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Hit_02:emitting")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [true]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Flare_01:emitting")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [true]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("MeshInstance3D:material_override:shader_parameter/alpha_multiplier")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0, 0.5, 0.8),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [1.0, 0.0, 0.0]
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}
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tracks/4/type = "value"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("Light:light_multiplier")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"times": PackedFloat32Array(0, 0.5, 0.8),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [1.0, 0.0, 0.0]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_ivu3w"]
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_data = {
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&"RESET": SubResource("Animation_ivu3w"),
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&"main": SubResource("Animation_yt271")
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}
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[node name="VFXHit_01" type="Node3D"]
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script = ExtResource("1_v574d")
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primary_color = Color(1, 0.847059, 0, 1)
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secondary_color = Color(1, 0.290196, 0, 1)
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light_color = Color(1, 1, 0.541176, 1)
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light_energy = 2.0
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[node name="Hit_01" type="GPUParticles3D" parent="."]
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material_override = SubResource("ShaderMaterial_xfhs0")
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emitting = false
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amount = 1
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lifetime = 0.4
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one_shot = true
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explosiveness = 0.6
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process_material = SubResource("ParticleProcessMaterial_eoult")
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draw_pass_1 = SubResource("QuadMesh_80dxi")
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[node name="Hit_02" type="GPUParticles3D" parent="."]
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sorting_offset = -1.0
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material_override = SubResource("ShaderMaterial_ivu3w")
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emitting = false
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amount = 1
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lifetime = 0.4
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one_shot = true
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process_material = SubResource("ParticleProcessMaterial_80dxi")
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draw_pass_1 = SubResource("QuadMesh_87miy")
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[node name="Flare_01" type="GPUParticles3D" parent="."]
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sorting_offset = -1.0
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material_override = SubResource("ShaderMaterial_hylye")
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emitting = false
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amount = 1
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lifetime = 0.6
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one_shot = true
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explosiveness = 0.8
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process_material = SubResource("ParticleProcessMaterial_aqjj4")
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draw_pass_1 = SubResource("QuadMesh_v574d")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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sorting_offset = -2.0
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material_override = SubResource("ShaderMaterial_aiijp")
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mesh = SubResource("SphereMesh_ivu3w")
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[node name="Light" type="OmniLight3D" parent="."]
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light_color = Color(1, 1, 0.541176, 1)
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light_energy = 2.0
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light_size = 4.0
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light_cull_mask = 4294426623
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omni_range = 8.0
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script = ExtResource("7_eoult")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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&"": SubResource("AnimationLibrary_ivu3w")
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}
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Reference in New Issue
Block a user