Floatbot assets added, and nodetunnel being implemented.
This commit is contained in:
@@ -0,0 +1,341 @@
|
||||
[gd_scene load_steps=34 format=3 uid="uid://ri1dspbxt43r"]
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[ext_resource type="Shader" uid="uid://cssforqq3llvn" path="res://assets/BinbunVFX/impact_explosions/src/shader/basic.gdshader" id="1_ivu3w"]
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[ext_resource type="Script" uid="uid://tb7n6ybv43ch" path="res://assets/BinbunVFX/shared/script/vfx_controller.gd" id="1_v574d"]
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[ext_resource type="Texture2D" uid="uid://i6dlldk10la7" path="res://assets/BinbunVFX/shared/texture/flash/flash_04.png" id="2_yt271"]
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[ext_resource type="Texture2D" uid="uid://bqqrfrrd5f7kq" path="res://assets/BinbunVFX/shared/texture/flash/flash_03.png" id="3_ivu3w"]
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[ext_resource type="Shader" uid="uid://d4eb3cue1817u" path="res://assets/BinbunVFX/impact_explosions/src/shader/glow.gdshader" id="4_hylye"]
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[ext_resource type="Texture2D" uid="uid://hxi4xo7j57d7" path="res://assets/BinbunVFX/shared/texture/flare/flare_01.png" id="5_aiijp"]
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[ext_resource type="Script" uid="uid://bdk8hhttligw" path="res://assets/BinbunVFX/shared/script/vfx_light.gd" id="7_eoult"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_xfhs0"]
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render_priority = 0
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shader = ExtResource("1_ivu3w")
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shader_parameter/mask_texture = ExtResource("2_yt271")
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shader_parameter/edge_smoothness = 0.5
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shader_parameter/color_smoothness = 1.0
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shader_parameter/primary_color = Color(1, 0.847059, 0, 1)
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shader_parameter/secondary_color = Color(1, 0.290196, 0, 1)
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shader_parameter/billboard = true
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shader_parameter/proximity_fade = false
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shader_parameter/proximity_fade_distance = 1.0
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shader_parameter/alpha_mode = 0
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[sub_resource type="Curve" id="Curve_yt271"]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_eoult"]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_80dxi"]
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curve = SubResource("Curve_ivu3w")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_eoult"]
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angle_min = -720.0
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angle_max = 720.0
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direction = Vector3(0, 1, 0)
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gravity = Vector3(0, 0, 0)
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scale_curve = SubResource("CurveTexture_80dxi")
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alpha_curve = SubResource("CurveTexture_eoult")
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[sub_resource type="QuadMesh" id="QuadMesh_80dxi"]
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size = Vector2(2, 2)
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_ivu3w"]
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render_priority = 0
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shader = ExtResource("1_ivu3w")
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shader_parameter/mask_texture = ExtResource("3_ivu3w")
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shader_parameter/edge_smoothness = 0.5
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shader_parameter/color_smoothness = 1.0
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shader_parameter/primary_color = Color(1, 0.847059, 0, 1)
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shader_parameter/secondary_color = Color(1, 0.290196, 0, 1)
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shader_parameter/billboard = true
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shader_parameter/proximity_fade = false
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shader_parameter/proximity_fade_distance = 1.0
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shader_parameter/alpha_mode = 0
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[sub_resource type="Curve" id="Curve_hylye"]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_87miy"]
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curve = SubResource("Curve_hylye")
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[sub_resource type="Curve" id="Curve_aiijp"]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_jvs7g"]
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curve = SubResource("Curve_aiijp")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_80dxi"]
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angle_min = -720.0
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angle_max = 720.0
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gravity = Vector3(0, 0, 0)
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scale_max = 1.4
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scale_curve = SubResource("CurveTexture_jvs7g")
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color = Color(0, 0, 0, 1)
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alpha_curve = SubResource("CurveTexture_87miy")
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[sub_resource type="QuadMesh" id="QuadMesh_87miy"]
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subdivide_width = 32
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subdivide_depth = 32
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_hylye"]
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render_priority = 0
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shader = ExtResource("1_ivu3w")
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shader_parameter/mask_texture = ExtResource("5_aiijp")
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shader_parameter/edge_smoothness = 1.0
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shader_parameter/color_smoothness = 1.0
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shader_parameter/primary_color = Color(1, 0.847059, 0, 1)
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shader_parameter/secondary_color = Color(1, 0.290196, 0, 1)
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shader_parameter/billboard = false
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shader_parameter/proximity_fade = false
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shader_parameter/proximity_fade_distance = 1.0
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shader_parameter/alpha_mode = 0
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[sub_resource type="Curve" id="Curve_eoult"]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_p1hel"]
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curve = SubResource("Curve_eoult")
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[sub_resource type="Curve" id="Curve_l64xe"]
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_data = [Vector2(0, 0.47191), 0.0, 1.45318, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_l64xe"]
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curve = SubResource("Curve_l64xe")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_aqjj4"]
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particle_flag_align_y = true
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angle_min = -720.0
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angle_max = 720.0
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direction = Vector3(0, 1, 0)
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spread = 10.0
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initial_velocity_min = -0.1
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initial_velocity_max = 0.1
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gravity = Vector3(0, 0, 0)
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scale_min = 0.6
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scale_max = 1.1
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scale_curve = SubResource("CurveTexture_l64xe")
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color = Color(0, 0, 0, 1)
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alpha_curve = SubResource("CurveTexture_p1hel")
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[sub_resource type="QuadMesh" id="QuadMesh_v574d"]
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size = Vector2(4, 4)
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subdivide_width = 32
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subdivide_depth = 32
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orientation = 1
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|
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_aiijp"]
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render_priority = 0
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shader = ExtResource("4_hylye")
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shader_parameter/primary_color = Color(1, 0.847059, 0, 1)
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shader_parameter/proximity_fade = false
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||||
shader_parameter/proximity_fade_distance = 1.0
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shader_parameter/alpha_multiplier = 1.0
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shader_parameter/alpha_mode = 0
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[sub_resource type="SphereMesh" id="SphereMesh_ivu3w"]
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radius = 2.0
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height = 4.0
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radial_segments = 32
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rings = 16
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[sub_resource type="Animation" id="Animation_ivu3w"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Hit_01:emitting")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Hit_02:emitting")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Flare_01:emitting")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("MeshInstance3D:material_override:shader_parameter/alpha_multiplier")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [1.0]
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}
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tracks/4/type = "value"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("Light:light_multiplier")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
|
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tracks/4/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [1.0]
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}
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|
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[sub_resource type="Animation" id="Animation_yt271"]
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resource_name = "main"
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length = 0.8
|
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step = 0.05
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Hit_01:emitting")
|
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tracks/0/interp = 1
|
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tracks/0/loop_wrap = true
|
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [true]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Hit_02:emitting")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [true]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Flare_01:emitting")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
|
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [true]
|
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}
|
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("MeshInstance3D:material_override:shader_parameter/alpha_multiplier")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0, 0.5, 0.8),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [1.0, 0.0, 0.0]
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}
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tracks/4/type = "value"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("Light:light_multiplier")
|
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
|
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tracks/4/keys = {
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"times": PackedFloat32Array(0, 0.5, 0.8),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [1.0, 0.0, 0.0]
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}
|
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|
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_ivu3w"]
|
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_data = {
|
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&"RESET": SubResource("Animation_ivu3w"),
|
||||
&"main": SubResource("Animation_yt271")
|
||||
}
|
||||
|
||||
[node name="VFXHit_01" type="Node3D"]
|
||||
script = ExtResource("1_v574d")
|
||||
primary_color = Color(1, 0.847059, 0, 1)
|
||||
secondary_color = Color(1, 0.290196, 0, 1)
|
||||
light_color = Color(1, 1, 0.541176, 1)
|
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light_energy = 2.0
|
||||
|
||||
[node name="Hit_01" type="GPUParticles3D" parent="."]
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material_override = SubResource("ShaderMaterial_xfhs0")
|
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emitting = false
|
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amount = 1
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lifetime = 0.4
|
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one_shot = true
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explosiveness = 0.6
|
||||
process_material = SubResource("ParticleProcessMaterial_eoult")
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draw_pass_1 = SubResource("QuadMesh_80dxi")
|
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|
||||
[node name="Hit_02" type="GPUParticles3D" parent="."]
|
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sorting_offset = -1.0
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material_override = SubResource("ShaderMaterial_ivu3w")
|
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emitting = false
|
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amount = 1
|
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lifetime = 0.4
|
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one_shot = true
|
||||
process_material = SubResource("ParticleProcessMaterial_80dxi")
|
||||
draw_pass_1 = SubResource("QuadMesh_87miy")
|
||||
|
||||
[node name="Flare_01" type="GPUParticles3D" parent="."]
|
||||
sorting_offset = -1.0
|
||||
material_override = SubResource("ShaderMaterial_hylye")
|
||||
emitting = false
|
||||
amount = 1
|
||||
lifetime = 0.6
|
||||
one_shot = true
|
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explosiveness = 0.8
|
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process_material = SubResource("ParticleProcessMaterial_aqjj4")
|
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draw_pass_1 = SubResource("QuadMesh_v574d")
|
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|
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
|
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sorting_offset = -2.0
|
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material_override = SubResource("ShaderMaterial_aiijp")
|
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mesh = SubResource("SphereMesh_ivu3w")
|
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|
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[node name="Light" type="OmniLight3D" parent="."]
|
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light_color = Color(1, 1, 0.541176, 1)
|
||||
light_energy = 2.0
|
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light_size = 4.0
|
||||
light_cull_mask = 4294426623
|
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omni_range = 8.0
|
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script = ExtResource("7_eoult")
|
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|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
libraries = {
|
||||
&"": SubResource("AnimationLibrary_ivu3w")
|
||||
}
|
||||
@@ -0,0 +1,347 @@
|
||||
[gd_scene load_steps=35 format=3 uid="uid://se15ow6u0q0m"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://tb7n6ybv43ch" path="res://assets/BinbunVFX/shared/script/vfx_controller.gd" id="1_3o1ib"]
|
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[ext_resource type="Shader" uid="uid://cssforqq3llvn" path="res://assets/BinbunVFX/impact_explosions/src/shader/basic.gdshader" id="1_fnjpx"]
|
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[ext_resource type="Texture2D" uid="uid://cjkuadylsfid1" path="res://assets/BinbunVFX/shared/texture/flash/flash_02.png" id="2_3mt8j"]
|
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[ext_resource type="Texture2D" uid="uid://6n72xg2cgxx2" path="res://assets/BinbunVFX/shared/texture/flare/flare_04.png" id="3_m0fyp"]
|
||||
[ext_resource type="Shader" uid="uid://d4eb3cue1817u" path="res://assets/BinbunVFX/impact_explosions/src/shader/glow.gdshader" id="5_jqm4h"]
|
||||
[ext_resource type="Script" uid="uid://bdk8hhttligw" path="res://assets/BinbunVFX/shared/script/vfx_light.gd" id="6_mmwga"]
|
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|
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_fnjpx"]
|
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render_priority = 0
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shader = ExtResource("1_fnjpx")
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shader_parameter/mask_texture = ExtResource("2_3mt8j")
|
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shader_parameter/edge_smoothness = 0.5
|
||||
shader_parameter/color_smoothness = 1.0
|
||||
shader_parameter/primary_color = Color(1, 1, 0.686275, 1)
|
||||
shader_parameter/secondary_color = Color(1, 0.580392, 0, 1)
|
||||
shader_parameter/billboard = true
|
||||
shader_parameter/proximity_fade = false
|
||||
shader_parameter/proximity_fade_distance = 1.0
|
||||
shader_parameter/alpha_mode = 0
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[sub_resource type="Curve" id="Curve_3o1ib"]
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_data = [Vector2(0.5, 1), 0.0, -3.02196, 0, 0, Vector2(1, 0), -0.0871912, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_y1jqx"]
|
||||
curve = SubResource("Curve_3o1ib")
|
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|
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[sub_resource type="Curve" id="Curve_0sv8k"]
|
||||
_data = [Vector2(0, 1), 0.0, -0.235651, 0, 0, Vector2(1, 0.213483), -1.0667, 0.0, 0, 0]
|
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point_count = 2
|
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|
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[sub_resource type="CurveTexture" id="CurveTexture_jqm4h"]
|
||||
curve = SubResource("Curve_0sv8k")
|
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|
||||
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_mmwga"]
|
||||
angle_min = -720.0
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||||
angle_max = 720.0
|
||||
direction = Vector3(0, 1, 0)
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gravity = Vector3(0, 0, 0)
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scale_curve = SubResource("CurveTexture_jqm4h")
|
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alpha_curve = SubResource("CurveTexture_y1jqx")
|
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|
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[sub_resource type="QuadMesh" id="QuadMesh_caueu"]
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size = Vector2(1.5, 1.5)
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_cub7k"]
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[sub_resource type="SphereMesh" id="SphereMesh_8nm16"]
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tracks/1/enabled = true
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Flare_01:emitting")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("MeshInstance3D:material_override:shader_parameter/alpha_multiplier")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0, 0.6, 0.766667),
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}
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tracks/4/type = "value"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("Light:light_multiplier")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"times": PackedFloat32Array(0, 0.6, 0.766667),
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"transitions": PackedFloat32Array(1, 1, 1),
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}
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[sub_resource type="Animation" id="Animation_3mt8j"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Hit_01:emitting")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Hit_02:emitting")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Flare_01:emitting")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("MeshInstance3D:material_override:shader_parameter/alpha_multiplier")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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}
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tracks/4/type = "value"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("Light:light_multiplier")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"times": PackedFloat32Array(0),
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_3mt8j"]
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&"RESET": SubResource("Animation_3mt8j"),
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&"main": SubResource("Animation_cub7k")
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}
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[node name="VFXHit_02" type="Node3D"]
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script = ExtResource("1_3o1ib")
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primary_color = Color(1, 1, 0.686275, 1)
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secondary_color = Color(1, 0.580392, 0, 1)
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light_color = Color(1, 1, 0.541176, 1)
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[node name="Hit_01" type="GPUParticles3D" parent="."]
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material_override = SubResource("ShaderMaterial_fnjpx")
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emitting = false
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amount = 1
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lifetime = 0.4
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one_shot = true
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draw_pass_1 = SubResource("QuadMesh_caueu")
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[node name="Hit_02" type="GPUParticles3D" parent="."]
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emitting = false
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amount = 1
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lifetime = 0.4
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one_shot = true
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process_material = SubResource("ParticleProcessMaterial_jqm4h")
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draw_pass_1 = SubResource("QuadMesh_mmwga")
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[node name="Flare_01" type="GPUParticles3D" parent="."]
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sorting_offset = -1.0
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material_override = SubResource("ShaderMaterial_3o1ib")
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emitting = false
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amount = 2
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lifetime = 0.6
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one_shot = true
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explosiveness = 0.8
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process_material = SubResource("ParticleProcessMaterial_caueu")
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draw_pass_1 = SubResource("QuadMesh_nddl7")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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sorting_offset = -2.0
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material_override = SubResource("ShaderMaterial_cub7k")
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mesh = SubResource("SphereMesh_8nm16")
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|
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[node name="Light" type="OmniLight3D" parent="."]
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light_color = Color(1, 1, 0.541176, 1)
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light_energy = 2.0
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light_size = 4.0
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light_cull_mask = 4294426623
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omni_range = 8.0
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script = ExtResource("6_mmwga")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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&"": SubResource("AnimationLibrary_3mt8j")
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}
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@@ -0,0 +1,349 @@
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[gd_scene load_steps=33 format=3 uid="uid://b40oyf32pgee"]
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[ext_resource type="Shader" uid="uid://cssforqq3llvn" path="res://experimental/BinbunVFX/impact_explosions/src/shader/basic.gdshader" id="1_l0cbk"]
|
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[ext_resource type="Script" uid="uid://tb7n6ybv43ch" path="res://experimental/BinbunVFX/shared/script/vfx_controller.gd" id="1_vffy1"]
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[ext_resource type="Texture2D" uid="uid://bfvs2muk8b4ls" path="res://experimental/BinbunVFX/shared/texture/flare/flare_02.png" id="3_2sgsy"]
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[ext_resource type="Texture2D" uid="uid://bqqrfrrd5f7kq" path="res://experimental/BinbunVFX/shared/texture/flash/flash_03.png" id="3_f52cn"]
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[ext_resource type="Shader" uid="uid://d4eb3cue1817u" path="res://experimental/BinbunVFX/impact_explosions/src/shader/glow.gdshader" id="5_2w4ua"]
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[ext_resource type="Script" uid="uid://bdk8hhttligw" path="res://experimental/BinbunVFX/shared/script/vfx_light.gd" id="6_gky3u"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_l5xb5"]
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render_priority = 0
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shader = ExtResource("1_l0cbk")
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shader_parameter/mask_texture = ExtResource("3_f52cn")
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shader_parameter/edge_smoothness = 0.5
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shader_parameter/color_smoothness = 1.0
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shader_parameter/primary_color = Color(1, 0.611765, 0.0941176, 1)
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shader_parameter/secondary_color = Color(0.894118, 0.101961, 0, 1)
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shader_parameter/billboard = true
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shader_parameter/proximity_fade = true
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shader_parameter/proximity_fade_distance = 2.0
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shader_parameter/alpha_mode = 0
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[sub_resource type="Curve" id="Curve_0v3x4"]
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[sub_resource type="CurveTexture" id="CurveTexture_eoult"]
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[sub_resource type="Curve" id="Curve_ncj6l"]
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[sub_resource type="CurveTexture" id="CurveTexture_80dxi"]
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_76mw0"]
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direction = Vector3(0, 1, 0)
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[sub_resource type="QuadMesh" id="QuadMesh_l0cbk"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_l0cbk"]
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render_priority = 0
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shader = ExtResource("1_l0cbk")
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shader_parameter/mask_texture = ExtResource("3_f52cn")
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shader_parameter/edge_smoothness = 0.5
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shader_parameter/color_smoothness = 1.0
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shader_parameter/primary_color = Color(1, 0.611765, 0.0941176, 1)
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shader_parameter/secondary_color = Color(0.894118, 0.101961, 0, 1)
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shader_parameter/billboard = true
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shader_parameter/proximity_fade = true
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shader_parameter/proximity_fade_distance = 2.0
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shader_parameter/alpha_mode = 0
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[sub_resource type="Curve" id="Curve_vffy1"]
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[sub_resource type="CurveTexture" id="CurveTexture_f52cn"]
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[sub_resource type="Curve" id="Curve_w12qn"]
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[sub_resource type="CurveTexture" id="CurveTexture_2w4ua"]
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curve = SubResource("Curve_w12qn")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_gky3u"]
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emission_shape = 1
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angle_min = -720.0
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gravity = Vector3(0, 0, 0)
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scale_curve = SubResource("CurveTexture_2w4ua")
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color = Color(0, 0, 0, 1)
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alpha_curve = SubResource("CurveTexture_f52cn")
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[sub_resource type="QuadMesh" id="QuadMesh_2sgsy"]
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|
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_vffy1"]
|
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render_priority = 0
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||||
shader = ExtResource("1_l0cbk")
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||||
shader_parameter/mask_texture = ExtResource("3_2sgsy")
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shader_parameter/edge_smoothness = 1.0
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[sub_resource type="Animation" id="Animation_5dbw3"]
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tracks/1/type = "value"
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tracks/1/enabled = true
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Flare_01:emitting")
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tracks/2/loop_wrap = true
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/loop_wrap = true
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tracks/4/type = "value"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("Light:light_multiplier")
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tracks/4/loop_wrap = true
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_2sgsy"]
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&"main": SubResource("Animation_5dbw3")
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}
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[node name="VFXHit_03" type="Node3D"]
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script = ExtResource("1_vffy1")
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primary_color = Color(1, 0.611765, 0.0941176, 1)
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secondary_color = Color(0.894118, 0.101961, 0, 1)
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light_color = Color(1, 1, 0.67451, 1)
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mesh_resolutions = 16
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[node name="Hit_01" type="GPUParticles3D" parent="."]
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sorting_offset = -0.5
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emitting = false
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[node name="Hit_02" type="GPUParticles3D" parent="."]
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emitting = false
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amount = 2
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lifetime = 0.4
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process_material = SubResource("ParticleProcessMaterial_gky3u")
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[node name="Flare_01" type="GPUParticles3D" parent="."]
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emitting = false
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amount = 2
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lifetime = 0.4
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one_shot = true
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explosiveness = 0.8
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process_material = SubResource("ParticleProcessMaterial_l5xb5")
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draw_pass_1 = SubResource("QuadMesh_0v3x4")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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sorting_offset = -2.0
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material_override = SubResource("ShaderMaterial_2sgsy")
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mesh = SubResource("SphereMesh_2sgsy")
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[node name="Light" type="OmniLight3D" parent="."]
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light_color = Color(1, 1, 0.67451, 1)
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light_energy = 2.0
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light_size = 4.0
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light_cull_mask = 4294426623
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script = ExtResource("6_gky3u")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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&"": SubResource("AnimationLibrary_2sgsy")
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@@ -0,0 +1,335 @@
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[gd_scene load_steps=32 format=3 uid="uid://bbynk4p3biw83"]
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[ext_resource type="Script" uid="uid://tb7n6ybv43ch" path="res://experimental/BinbunVFX/shared/script/vfx_controller.gd" id="1_g5yym"]
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[ext_resource type="Texture2D" uid="uid://i6dlldk10la7" path="res://experimental/BinbunVFX/shared/texture/flash/flash_04.png" id="2_libwh"]
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[ext_resource type="Shader" uid="uid://d4eb3cue1817u" path="res://experimental/BinbunVFX/impact_explosions/src/shader/glow.gdshader" id="5_ev7fe"]
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[ext_resource type="Script" uid="uid://bdk8hhttligw" path="res://experimental/BinbunVFX/shared/script/vfx_light.gd" id="6_7aexv"]
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shader_parameter/color_smoothness = 1.0
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shader_parameter/primary_color = Color(1, 1, 0, 1)
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shader_parameter/secondary_color = Color(1, 0, 0, 1)
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shader_parameter/billboard = true
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shader_parameter/proximity_fade = false
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shader_parameter/proximity_fade_distance = 0.5
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[sub_resource type="Curve" id="Curve_libwh"]
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shader_parameter/mask_texture = ExtResource("2_libwh")
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shader_parameter/edge_smoothness = 0.313559
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shader_parameter/color_smoothness = 1.0
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shader_parameter/primary_color = Color(1, 1, 0, 1)
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shader_parameter/secondary_color = Color(1, 0, 0, 1)
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shader_parameter/billboard = true
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_3py1k"]
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shader = ExtResource("1_qu10d")
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shader_parameter/edge_smoothness = 0.4
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shader_parameter/color_smoothness = 1.0
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shader_parameter/primary_color = Color(1, 1, 0, 1)
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ke5tf"]
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particle_flag_align_y = true
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scale_curve = SubResource("CurveTexture_7aexv")
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alpha_curve = SubResource("CurveTexture_ev7fe")
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[sub_resource type="QuadMesh" id="QuadMesh_cyw7j"]
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|
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|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_35k1s"]
|
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render_priority = 0
|
||||
shader = ExtResource("5_ev7fe")
|
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shader_parameter/primary_color = Color(1, 1, 0, 1)
|
||||
shader_parameter/proximity_fade = false
|
||||
shader_parameter/proximity_fade_distance = 0.5
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||||
shader_parameter/alpha_multiplier = 1.0
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shader_parameter/alpha_mode = 0
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||||
|
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[sub_resource type="SphereMesh" id="SphereMesh_35k1s"]
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radius = 1.5
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radial_segments = 32
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rings = 16
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||||
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[sub_resource type="Animation" id="Animation_35k1s"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Hit_01:emitting")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [true]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_sxdym"]
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curve = SubResource("Curve_35dyo")
|
||||
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_aqqxy"]
|
||||
angle_min = -720.0
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||||
angle_max = 720.0
|
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gravity = Vector3(0, 0, 0)
|
||||
scale_max = 1.4
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||||
scale_curve = SubResource("CurveTexture_sxdym")
|
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color = Color(0, 0, 0, 1)
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alpha_curve = SubResource("CurveTexture_5t4k4")
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|
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[sub_resource type="QuadMesh" id="QuadMesh_su3r0"]
|
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size = Vector2(2, 2)
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subdivide_width = 32
|
||||
subdivide_depth = 32
|
||||
|
||||
[sub_resource type="Animation" id="Animation_3wu2a"]
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resource_name = "main"
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length = 0.8
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tracks/0/type = "value"
|
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tracks/0/imported = false
|
||||
tracks/0/enabled = true
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tracks/0/path = NodePath("Hit_01:emitting")
|
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tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
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"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [true]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("Hit_02:emitting")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [true]
|
||||
}
|
||||
tracks/2/type = "value"
|
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tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/path = NodePath("Light:light_multiplier")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/keys = {
|
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"times": PackedFloat32Array(0, 0.8),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [1.0, 0.0]
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}
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[sub_resource type="Animation" id="Animation_quohl"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Hit_01:emitting")
|
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tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
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"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
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"update": 1,
|
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"values": [false]
|
||||
}
|
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tracks/1/type = "value"
|
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tracks/1/imported = false
|
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tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("Hit_02:emitting")
|
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tracks/1/interp = 1
|
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tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
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"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
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"update": 1,
|
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"values": [false]
|
||||
}
|
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tracks/2/type = "value"
|
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tracks/2/imported = false
|
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tracks/2/enabled = true
|
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tracks/2/path = NodePath("Light:light_multiplier")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
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"update": 0,
|
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"values": [1.0]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_4r8et"]
|
||||
_data = {
|
||||
&"RESET": SubResource("Animation_quohl"),
|
||||
&"main": SubResource("Animation_3wu2a")
|
||||
}
|
||||
|
||||
[node name="VFXHit_07" type="Node3D"]
|
||||
script = ExtResource("1_4r8et")
|
||||
primary_color = Color(1, 1, 0.686275, 1)
|
||||
secondary_color = Color(1, 0.580392, 0, 1)
|
||||
light_color = Color(1, 1, 0.541176, 1)
|
||||
|
||||
[node name="Hit_01" type="GPUParticles3D" parent="."]
|
||||
material_override = SubResource("ShaderMaterial_4r8et")
|
||||
emitting = false
|
||||
amount = 1
|
||||
lifetime = 0.4
|
||||
one_shot = true
|
||||
explosiveness = 0.6
|
||||
process_material = SubResource("ParticleProcessMaterial_su3r0")
|
||||
draw_pass_1 = SubResource("QuadMesh_m1ds4")
|
||||
|
||||
[node name="Hit_02" type="GPUParticles3D" parent="."]
|
||||
sorting_offset = -1.0
|
||||
material_override = SubResource("ShaderMaterial_3wu2a")
|
||||
emitting = false
|
||||
amount = 1
|
||||
lifetime = 0.4
|
||||
one_shot = true
|
||||
process_material = SubResource("ParticleProcessMaterial_aqqxy")
|
||||
draw_pass_1 = SubResource("QuadMesh_su3r0")
|
||||
|
||||
[node name="Light" type="OmniLight3D" parent="."]
|
||||
light_color = Color(1, 1, 0.541176, 1)
|
||||
light_energy = 2.0
|
||||
light_size = 4.0
|
||||
light_cull_mask = 4294426623
|
||||
omni_range = 8.0
|
||||
script = ExtResource("3_5t4k4")
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
libraries = {
|
||||
&"": SubResource("AnimationLibrary_4r8et")
|
||||
}
|
||||
@@ -0,0 +1,224 @@
|
||||
[gd_scene load_steps=23 format=3 uid="uid://cp7mydlqqpb17"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://tb7n6ybv43ch" path="res://assets/BinbunVFX/shared/script/vfx_controller.gd" id="1_ghyif"]
|
||||
[ext_resource type="Shader" uid="uid://cssforqq3llvn" path="res://assets/BinbunVFX/impact_explosions/src/shader/basic.gdshader" id="1_uiasa"]
|
||||
[ext_resource type="Script" uid="uid://bdk8hhttligw" path="res://assets/BinbunVFX/shared/script/vfx_light.gd" id="2_ghyif"]
|
||||
|
||||
[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_mf6mg"]
|
||||
load_path = "res://.godot/imported/flash_03.png-5a9d2c66592f2873db86fa41f28ce732.s3tc.ctex"
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_746na"]
|
||||
render_priority = 0
|
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shader = ExtResource("1_uiasa")
|
||||
shader_parameter/mask_texture = SubResource("CompressedTexture2D_mf6mg")
|
||||
shader_parameter/edge_smoothness = 0.5
|
||||
shader_parameter/color_smoothness = 1.0
|
||||
shader_parameter/primary_color = Color(1, 0.611765, 0.0941176, 1)
|
||||
shader_parameter/secondary_color = Color(0.894118, 0.101961, 0, 1)
|
||||
shader_parameter/billboard = true
|
||||
shader_parameter/proximity_fade = false
|
||||
shader_parameter/proximity_fade_distance = 1.0
|
||||
shader_parameter/alpha_mode = 0
|
||||
|
||||
[sub_resource type="Curve" id="Curve_sdvv1"]
|
||||
_data = [Vector2(0.5, 1), 0.0, -3.02196, 0, 0, Vector2(1, 0), -0.0871912, 0.0, 0, 0]
|
||||
point_count = 2
|
||||
|
||||
[sub_resource type="CurveTexture" id="CurveTexture_6d4th"]
|
||||
curve = SubResource("Curve_sdvv1")
|
||||
|
||||
[sub_resource type="Curve" id="Curve_cpsjg"]
|
||||
_data = [Vector2(0, 1), 0.0, 0.032534, 0, 0, Vector2(1, 0.775281), -0.40554, 0.0, 0, 0]
|
||||
point_count = 2
|
||||
|
||||
[sub_resource type="CurveTexture" id="CurveTexture_7vnfm"]
|
||||
curve = SubResource("Curve_cpsjg")
|
||||
|
||||
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ba0na"]
|
||||
emission_shape = 1
|
||||
emission_sphere_radius = 0.1
|
||||
angle_min = -720.0
|
||||
angle_max = 720.0
|
||||
direction = Vector3(0, 1, 0)
|
||||
gravity = Vector3(0, 0, 0)
|
||||
scale_min = 0.7
|
||||
scale_max = 1.1
|
||||
scale_curve = SubResource("CurveTexture_7vnfm")
|
||||
alpha_curve = SubResource("CurveTexture_6d4th")
|
||||
|
||||
[sub_resource type="QuadMesh" id="QuadMesh_shtac"]
|
||||
size = Vector2(1.2, 2)
|
||||
subdivide_width = 32
|
||||
subdivide_depth = 32
|
||||
|
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[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_uiasa"]
|
||||
load_path = "res://.godot/imported/flash_03.png-5a9d2c66592f2873db86fa41f28ce732.s3tc.ctex"
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ghyif"]
|
||||
render_priority = 0
|
||||
shader = ExtResource("1_uiasa")
|
||||
shader_parameter/mask_texture = SubResource("CompressedTexture2D_uiasa")
|
||||
shader_parameter/edge_smoothness = 0.5
|
||||
shader_parameter/color_smoothness = 1.0
|
||||
shader_parameter/primary_color = Color(1, 0.611765, 0.0941176, 1)
|
||||
shader_parameter/secondary_color = Color(0.894118, 0.101961, 0, 1)
|
||||
shader_parameter/billboard = true
|
||||
shader_parameter/proximity_fade = false
|
||||
shader_parameter/proximity_fade_distance = 1.0
|
||||
shader_parameter/alpha_mode = 0
|
||||
|
||||
[sub_resource type="Curve" id="Curve_mf6mg"]
|
||||
_data = [Vector2(0.479381, 1), 0.0, -2.39775, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
|
||||
point_count = 2
|
||||
|
||||
[sub_resource type="CurveTexture" id="CurveTexture_746na"]
|
||||
curve = SubResource("Curve_mf6mg")
|
||||
|
||||
[sub_resource type="Curve" id="Curve_6d4th"]
|
||||
_data = [Vector2(0, 1), 0.0, -0.125756, 0, 0, Vector2(1, 0.775281), -0.565127, 0.0, 0, 0]
|
||||
point_count = 2
|
||||
|
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[sub_resource type="CurveTexture" id="CurveTexture_cpsjg"]
|
||||
curve = SubResource("Curve_6d4th")
|
||||
|
||||
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_7vnfm"]
|
||||
emission_shape = 1
|
||||
emission_sphere_radius = 0.1
|
||||
angle_min = -720.0
|
||||
angle_max = 720.0
|
||||
gravity = Vector3(0, 0, 0)
|
||||
scale_max = 1.4
|
||||
scale_curve = SubResource("CurveTexture_cpsjg")
|
||||
color = Color(0, 0, 0, 1)
|
||||
alpha_curve = SubResource("CurveTexture_746na")
|
||||
|
||||
[sub_resource type="QuadMesh" id="QuadMesh_ba0na"]
|
||||
size = Vector2(3, 2)
|
||||
subdivide_width = 32
|
||||
subdivide_depth = 32
|
||||
|
||||
[sub_resource type="Animation" id="Animation_ghyif"]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("Hit_01:emitting")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [false]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("Hit_02:emitting")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [false]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/path = NodePath("Light:light_multiplier")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [1.0]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_uiasa"]
|
||||
resource_name = "main"
|
||||
length = 0.8
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("Hit_01:emitting")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [true]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("Hit_02:emitting")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [true]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/path = NodePath("Light:light_multiplier")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/keys = {
|
||||
"times": PackedFloat32Array(0, 0.4, 0.8),
|
||||
"transitions": PackedFloat32Array(1, 1, 1),
|
||||
"update": 0,
|
||||
"values": [1.0, 0.0, 0.0]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_mf6mg"]
|
||||
_data = {
|
||||
&"RESET": SubResource("Animation_ghyif"),
|
||||
&"main": SubResource("Animation_uiasa")
|
||||
}
|
||||
|
||||
[node name="VFXHit_08" type="Node3D"]
|
||||
script = ExtResource("1_ghyif")
|
||||
primary_color = Color(1, 0.611765, 0.0941176, 1)
|
||||
secondary_color = Color(0.894118, 0.101961, 0, 1)
|
||||
light_color = Color(1, 1, 0.67451, 1)
|
||||
|
||||
[node name="Hit_01" type="GPUParticles3D" parent="."]
|
||||
sorting_offset = -0.5
|
||||
material_override = SubResource("ShaderMaterial_746na")
|
||||
emitting = false
|
||||
amount = 2
|
||||
lifetime = 0.4
|
||||
one_shot = true
|
||||
explosiveness = 1.0
|
||||
process_material = SubResource("ParticleProcessMaterial_ba0na")
|
||||
draw_pass_1 = SubResource("QuadMesh_shtac")
|
||||
|
||||
[node name="Hit_02" type="GPUParticles3D" parent="."]
|
||||
sorting_offset = -1.0
|
||||
material_override = SubResource("ShaderMaterial_ghyif")
|
||||
emitting = false
|
||||
amount = 2
|
||||
lifetime = 0.4
|
||||
one_shot = true
|
||||
explosiveness = 1.0
|
||||
process_material = SubResource("ParticleProcessMaterial_7vnfm")
|
||||
draw_pass_1 = SubResource("QuadMesh_ba0na")
|
||||
|
||||
[node name="Light" type="OmniLight3D" parent="."]
|
||||
light_color = Color(1, 1, 0.67451, 1)
|
||||
light_energy = 2.0
|
||||
light_size = 4.0
|
||||
light_cull_mask = 4294426623
|
||||
omni_range = 8.0
|
||||
script = ExtResource("2_ghyif")
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
libraries = {
|
||||
&"": SubResource("AnimationLibrary_mf6mg")
|
||||
}
|
||||
Reference in New Issue
Block a user